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Ricochet Reuben

A Newbie Contractor played by mmmsquid in GA5-1921

Ricochet Reuben is a Western Owl sharpshooter who will risk his life to become the ultimate cowboy and uncover his old skills and powers.

He is 30 (?) years old, lives in Texas, temporarily, and often appears as an Anthropomorphic great horned owl with the aesthetic of a wild westerner, he dresses in rugged hats and ponchos.

Ricochet Reuben lives in GA5-1921, a setting where the paranormal work for the government. His Questionnaire has 5 answers.

Attributes

Brawn

2

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

2 Brawl

1 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

3 Occult

0 Performance

0 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ricochet Reuben is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ricochet Reuben has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Near-Death Experience
Old-Fashioned

Traumas

(Ricochet Reuben has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Died and resurrected as an anthropomorphic great horned owl.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 156 - Spent: 155)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Ricochet Reuben has not written in his journal yet.

Moves

Ricochet Reuben has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-3 Cat-Eyes

Liabilities

+6 Vengeful
+9 Outsider
+9 Supernatural Condition
Supernatural Condition: Died and resurrected as an anthropomorphic great horned owl.