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'Boltgun' Lance-214
Yeah, i play lots of shooters.

A Newbie Contractor played by SanguineSerpent in Neo-GENIS

'Boltgun' Lance-214 is a Robotic Soldier who will risk their life to become the ultimate Fighting Machine and Branch out to other games for once.

They are 22 years old, live in a college dorm somewhere in Georgia, and often appears as A drab-looking combat machine armed to the teeth.

'Boltgun' Lance-214 lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

1

Dexterity

5

Intellect

2

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

0 Brawl

2 Crafts

1 Culture

0 Drive

4 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

('Boltgun' Lance-214 is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

('Boltgun' Lance-214 has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Capture

Traumas

('Boltgun' Lance-214 has no Traumas)


Support


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 150 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
'Boltgun' Lance-214 has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

'Boltgun' Lance-214 has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average
-3 Lanky
-6 Born Runner
-3 Avoidance