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Luminous Aurora
Harmony is but balance

A Newbie Contractor played by GreenAppll in Neo-GENIS

Luminous Aurora is a Lorekeeping Light Mage who will risk their life to become a Transcendent of Light and Discover the secrets of Neo-Genis and record down all the mysteries associated with it.

They are 20 years old, live in a sub-urban neighborhood in Texas. Their house being a small 2 bedroom 1 bathroom house with a decked out computer set up and space for a VR system, and often appears as A black hair asian with glasses out of game. In game, they appear as a Grey/Silver/White haired mage with Blue and Red eyes, dressed in some kind of formal mage robe akin to priest wear.

Luminous Aurora lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

2

Charisma

3

Dexterity

3

Intellect

5

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

3 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Luminous Aurora is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Luminous Aurora has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Failure

Traumas

(Luminous Aurora has no Traumas)


Mana


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Group of Enemies: RNH, Red-named Hunters, a group of PK-ers who has it out for luminous after he retaliated and killed the group ambushing him in game.

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Luminous Aurora has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Luminous Aurora has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-15 Gifted

Liabilities

+9 Sensitive
+6 Vengeful
+12 Group of Enemies
Name of Group: RNH, Red-named Hunters, a group of PK-ers who has it out for luminous after he retaliated and killed the group ambushing him in game.