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Lancelot johnson

A Newbie Contractor played by LowerUnit in New Edenia

Lancelot johnson is a Mentally ill guy who will risk his life to become a Knight and uplift and support the weak.

He is 21 years old, lives in wyoming cheyenne, and often appears as a guy in fully clad armor with a slight beard and curly hair (if his helmet is off) he carries around a giant sword that has cometfell engraved on its blade.

Lancelot johnson lives in New Edenia, a setting set in a parallel universe to Earth, where the chosen few are gifted with the unknown.

Attributes

Brawn

4

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

2 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

2 Investigation

2 Medicine

4 Melee

0 Occult

0 Performance

0 Science

1 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lancelot johnson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lancelot johnson has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Injustice

Traumas

(Lancelot johnson has no Traumas)


Knight's spirit


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.

Loose Ends

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Contractor Timeline

0 Victories - 1 Failure
Remaining Exp: 3 (Earned: 153 - Spent: 150)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Lancelot johnson has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lancelot johnson has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in New Edenia can post Moves for Lancelot johnson.

Assets And Liabilities

Assets

-15 Gifted
-9 Bounce Back
-0 Imbued

Liabilities

+3 Illiterate
+6 Short