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Cordelia Smith

A Newbie Contractor played by Wumb0 in Blearth

Cordelia Smith is a petty witch who will risk her life to become a judge, jury, and an executioner and end all those who don't say bless you or thank you.

She is 24 years old, lives in Ottawa, and often appears as short, dressed in a witch Halloween costume, smells rancid, mumbling about blessing people (Idk).

Cordelia Smith lives in Blearth, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

1

Dexterity

1

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

0 Athletics

0 Brawl

4 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

5 Occult

1 Performance

3 Science

5 Stealth

2 Survival

1 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cordelia Smith is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Cordelia Smith has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Injustice

Traumas

(Cordelia Smith has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Illicit Supplier: Thermite
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 8 (Earned: 150 - Spent: 142)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Cordelia Smith has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Cordelia Smith has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-6 Focused
-3 Cat-Eyes
-6 Illicit Supplier
Stockpile Type: Thermite
-12 Jaded

Liabilities

+6 Finances: Poor
+6 Short
+6 Vengeful
+6 Anti-Social