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Dora

A Newbie Contractor played by derpyrara in Seventh Day Sellswords

Dora is a beastmaster who will risk her life to become a lead of the beast hive mind and revive extinct species of life including supernatural ones.

She is 45 years old, lives in a protected nature reserve, and often appears as an auntie walking her dogs which are actually wild animals in disguse.

Dora lives in Seventh Day Sellswords, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

1

Perception

4

Abilities

1 Alertness

2 Animals

2 Athletics

1 Brawl

0 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

0 Investigation

1 Medicine

1 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dora is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dora has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Animal-Lover

Traumas

(Dora has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 1 (Earned: 150 - Spent: 149)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dora has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dora has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

a wild child who went jane goodall in the early part of her life. she dedicated a lot of her early life to conservation. she finds out the owner of the nature reserve made deals with poachers. the animals are either stolen or killed, the trees have been cut down to make way for infrastructure.

Assets And Liabilities

Assets

-3 Cat-Eyes
-3 Contortionist
-12 Jack of All Trades
-6 Born Runner
-6 Attuned Autoimmune
-0 Imbued

Liabilities

+6 Finances: Poor
+3 Illiterate