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Xīdú gāo

A 3-Victory Newbie Contractor played by Qurt in Building ni Gayeong Contractors' Guild

Xīdú gāo is a Drug Dealer who will risk their life to become the ultimate Demigod and achieve world piece by making everyone high.

They are 17 years old, live in Krakatoa, and often appears as High School Student.

Xīdú gāo lives in Building ni Gayeong Contractors' Guild, a setting where the supernatural exist.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

2

Perception

2

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

5 Firearms

4 Influence

0 Investigation

4 Medicine

0 Melee

0 Occult

0 Performance

4 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Xīdú gāo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Xīdú gāo has no Battle Scars)

Body 6

Stress

5 Mind

Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Xīdú gāo has no Traumas)


Source


Circumstances

Respected Expert: Selling Drugs
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in the black market will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Arsenal: Narcotics
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Finances: Rich
From Assets and Liabilities
You are absolutely loaded. You have access to $1,000,000 (or equivalent currency) per Contract. Note that moving vast sums of money quickly or discreetly is not always possible.
Arsenal: Firearms
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Database
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

From Assets and Liabilities
The Hunger: Drugs You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
Bane: Elixir of Sobriety You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

Loose Ends

Group of Enemies: The Mexican Cartel

Present Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Contractor Timeline

3 Victories - 0 Failures
Remaining Exp: 7 (Earned: 165 - Spent: 158)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Xīdú gāo has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Xīdú gāo has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Building ni Gayeong Contractors' Guild can post Moves for Xīdú gāo.

Assets And Liabilities

Assets

-18 Finances: Rich
-6 Clear Conscience
-3 Respected Expert
Field: Drug Dealing
-6 Tough
-12 Jaded
-6 Database
-9 Daredevil
-6 Attuned Autoimmune
-12 Arsenal
Arsenal Type: Narcotics
-12 Arsenal
Arsenal Type: Firearms
-3 Oblivious

Liabilities

+6 The Hunger
New Food: Drugs
+12 Group of Enemies
Name of Group: The Mexican Cartel
+6 Bane
Weakness: Elixir of Sobriety