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Mister Iron Jackal

A 1-Victory Newbie Contractor played by lunaticwhale in The Others

Mister Iron Jackal is a pugilist who will risk his life to become the ultimate gentleman and help the weak.

He is 42 years old, lives in London, and often appears as a strong man in a waiter suit and a jackal mask.

Mister Iron Jackal lives in The Others, a setting where superhero teams compete for fame while fighting villains.

Attributes

Brawn

5

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

4 Brawl

0 Crafts

2 Culture

2 Drive

0 Firearms

2 Influence

0 Investigation

1 Medicine

0 Melee

0 Occult

1 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
bullet
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mister Iron Jackal has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Mister Iron Jackal has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Mister Iron Jackal has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Mister Iron Jackal has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Others can post Moves for Mister Iron Jackal.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-0 Finances: Average
-6 Tough
-6 Born Runner

Liabilities

+3 Deep Sleeper
+9 Gullible
+12 Weak Willed