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Leon Agriche
Viti Nere

A Newbie Contractor played by Art in Weird Europe

Leon Agriche is a Herbalist / Botanic who will risk his life to become a Genetic Anomaly: Chloromancer and end disease.

He is 29 years old, lives in Florence - Italy, and often appears as He has dark hair tied in a bun and is wearing a black t-shirt. It has a visible flare in the person's ear. His eyes are amber, his appearance resembles a biker, from his neck you can see vines and branches that spread.

Leon Agriche lives in Weird Europe, a setting where the paranormal tries to take the reins of reality. His Questionnaire has 5 answers.













0 Alertness

0 Animals

0 Athletics

2 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

2 Investigation

4 Medicine

0 Melee

2 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

4 Botanic

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Leon Agriche is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Leon Agriche has no Battle Scars)

Body 7


7 Mind





(Leon Agriche has no Traumas)



Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Natural Medicine
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.


Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 0 (Earned: 156 - Spent: 156)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Leon Agriche has not written in his journal yet.


Leon Agriche has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.


Leon Agriche was born in Florence, Italy, in a house filled with plants and botanical knowledge. From a young age, he demonstrated a special connection to plants, being able to influence their growth and health in unusual ways. Gradually, he discovered that this ability was linked to a rare genetic mutation that made him a cloromancer, a type of wizard capable of manipulating plants.

Her life took a challenging turn when her mother, a renowned botanist, was diagnosed with a terminal illness, which so far has no cure. Determined to find a cure, he delved further into his studies, combining his cloromancer skills with his scientific knowledge to seek a solution.

While Leon dedicated himself to his search, his mother underwent an experimental treatment that put her into a state of cryonics, preserving her life but offering no definitive cure. Determined to save his mother, Leon resolved to travel all over the world, studying exotic plants and botanical alchemy, hoping to find an antidote to the disease afflicting his mother.

Despite all his efforts, Leon has yet to find a cure for his mother's illness. However, he does not give up, continuing his tireless search, confident that one day he will find the solution to save the most important person in his life.

Assets And Liabilities


-15 Gifted
-0 Finances: Average
-3 Respected Expert
Field: Natural Medicine
-9 Bounce Back
-6 Attuned Autoimmune
-0 Imbued


+3 Deep Sleeper
+6 Anti-Social