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Lance Remington
...

A 3-Victory Newbie Contractor played by BoringIndividual as a Free Agent

This character is dead. RIP

Lance Remington is a Runaway Prince who will risk his life to Help people on his own terms.

He is 17 years old, and often appears as A fit but slim young man with short but ornamentally decorated blonde hair, fair skin, a white scarf, light blue earrings and a magenta shirt.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lance Remington is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lance Remington has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Lifesaver

Traumas

(Lance Remington has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.

Loose Ends

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Advancement

3 Victories - 0 Failures
Remaining Exp: 20
(Earned: 162 - Spent: 142)
An itemized record of every Contract, advancement, and more

Journal
Lance Remington has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lance Remington has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Biography

Lost was meant to be a prince, but his parents and their restrictive and corrupt nature pushed him to avoid this destiny. If he could be a prince who could help, he would've gladly done so, but his parents made it clear that he would have no real power and would merely function as proof that their tyrannical rule would continue into the next generation. Instead of studying leading and "proper" duties, he secretly studied the knights every chance he got. He practiced their drills day and night and started sneaking off in the night to help people. One day, he simply never came back... Now he travels around as a wandering, mysterious hero.

Assets And Liabilities

Assets

-15 Iron Will
-3 Acute Sense
Sharpened Sense: Sight
-6 Tough
-3 Ambidextrous
-9 Daredevil

Liabilities

+6 Anachronism