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Sam Yukimura
"Whoa... You're pretty cool!"

A 5-Victory Novice Contractor played by T3K in The Illumination

Sam Yukimura is a maturing helping hand who will risk his life to find his one true home.

He is 8 years old, and often appears as a young, pale child wearing a lot of warm clothing. He wears a thick blue scarf around his neck, a light blue trenchcoat, some blue mittens, soft pants, comfy boots, and always has a chilly air swirling around him like a blizzard.

Sam Yukimura lives in The Illumination, a setting where videos of the supernatural go viral every day. His journal, A Kid's First Diary, has 6 entries.

Attributes

Brawn

2

Charisma

5

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

3 Animals

2 Athletics

2 Brawl

1 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

1 Medicine

1 Melee

1 Occult

2 Performance

0 Science

2 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sam Yukimura is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Sam Yukimura has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Lifesaver
Near-Death Experience

Traumas

  • Enochlophobia
  • Curse of Lycanthropy (Fateful Curse, John Wulf, Dormant)

  • PP


    Circumstances

    Polyglot: Japanese You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Additional Citizenship: Japan You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.

    Conditions

    From Assets and Liabilities
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Nightmares: Loss of Snom Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Light Blue Man-purse
    • Katana, Sword of Susano "Acceltra" (Temporarily Lost)
    • Necklace w/ Key
    • Hazmat Suit (Doesn't fit well)

    In Man-purse

    • Water bottle
    • Bag of Jelly Beans
    • Wallet ($500 in Yen)
    • Small Plastic Box w/ Keyhole (Contains a Music Box)
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    5 Victories - 1 Failure
    Remaining Exp: -12 (Earned: 177 - Spent: 189)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Moves

    Sam Yukimura has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Sam Yukimura.

    Assets And Liabilities

    Assets

    +1 Polyglot
    Language: Japanese
    +1 Additional Citizenship
    Country: Japan
    +5 Gifted
    +5 Iron Will
    +1 Beautiful
    +2 Focused
    +2 Light Sleeper

    Liabilities

    -1 Nightmares
    Subject: Loss of Snom
    -1 Uncanny Echoes
    Echo: Likeness to Snom
    -2 Anachronism
    -2 Anti-Social
    -2 Short
    -3 Underage