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"I speak with nature, and nature speaks back with the past."

A Newbie Contractor played by T3K in Maelstrom

This character is dead. RIP

Mahila is a prehistoric druid who will risk her life to bring back prehistoric life to the modern day.

She is 44 years old, and often appears as a dark-skinned, long black-haired, leaf-wearing woman with a long quarterstaff made out of a dark oak.

Mahila lives in Maelstrom, a setting where videos of the supernatural go viral every day.













2 Alertness

3 Animals

2 Athletics

0 Brawl

3 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

3 Medicine

3 Melee

0 Occult

2 Performance

0 Science

2 Stealth

4 Survival

0 Technology

0 Thievery

3 Prehistorics

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Mahila is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mahila has no Battle Scars)

Body 7


7 Mind



Near-Death Experience


  • Fear of Gold (Aurophobia)

  • Circumstances

    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.


    From Assets and Liabilities
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

    Loose Ends


    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -2 (Earned: 150 - Spent: 152)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Mahila has not written in her journal yet.


    Latest 0 of 0 answers


    Mahila has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Mahila.


    Mahila, you are walking along in the last clean forest you may ever see, gathering berries and nuts and certain types of leaves to be used as bandages. You can hear the prehistoric birds and the waterfall in the distance, and one of those birds swoops down. You follow it’s path with your eyes and it lands on… the head of a megaloceros? (A deer type of animal). You are startled and excited about this rare occurrence, and then, to top it off, a dragonfly lands on the head of the bird. … Okay, that’s odd. You barely have time to process that before all three animals turn directly to face you and start lowing, clucking, and loudly buzzing respectively. All at the same time. Mahila crouches down and stares intently at the animal stack, quarterstaff in her hands and ready to fight back if they make a move. The noises get louder and the deer’s eyes look up without moving its head. It takes a step back down a break in the trees. Mahila tilts her head at this odd behavior, but she is yet to let down her guard. She crouch-walks forward, following the deer. The deer, bird, and insect make their noises down the path and, despite the rough terrain, never jostle apart. It’s as if they’re joined from foot to head. They lead you to a waterfall and stand before the small lake indicatively. Mahila stands up and twists her head around to look around, wondering why the trio brought her here. She still has her guard up for this unique instance of animalia. They look down into the water and you follow suit. The water displays a vision: A world of stone monoliths, strange, fast beasts made of metal with people looking from inside calmly. More people than you’ve ever seen in one place in your life, walking, talking in a way you don’t understand. There isn’t a tree in sight- the sky is foggy, gray, but it doesn’t look like clouds… where is the sun? Where are the stars? Mahila looks in both small wonder and horror at the display in the lake, crouching down again to try and get a better look at the details. She wants to know why this will happen. What's caused this? The lake goes forward rather than back. You are shown an image of yourself sowing seeds amongst a patch of grass surrounded by stone. People look at you oddly- your clothes are not like theirs, you are doing what no one else does. I continue to inspect everything I can about this vision. The people, their attire, anything I can gather to make a guess at what to do. I already know just by this image that I will be doing what I normally do in this vision, taking part in my role as druid, but what else...? Mahila doesn't seem to notice the tear in her eye as she stares into the water. The vision speeds up, to show yourself planting more and more until you sit atop a remade forest over growing the evil stone monoliths. The sky is clear and the sun shines bright on what looks like a healed world to you… and then it goes backwards. A different path: you are captured by men in blue after they yell at you, but you can’t understand them. You sit in a room of stone, like a carved cave, sullenly. The animals stare at you. Mahila, tears in her eyes, stands up and stares back at the animals. She has a determined look. The deer puts his hoof into the water and stomps a few times. She looks to the lake, then back at the animal and nods before taking a step into the water. It’s as if nothing is there on the bottom. You take one step and fall, tumbling through the water- and find yourself on something smooth and soft. Soaking wet, the sky outside is… you can’t see it well, but there are some normal looking clouds. Fluffy and white. The landscape seems to be moving backwards. Mahila rubs her head after the fall, then checks herself over for injuries. After that, she checks her surroundings and what she landed on. No injuries. You have everything you were foraging with, and your bag landed neatly on the side of you in this strange, hide-like material you’ve landed on. There is another human in front of you, with its hands on a circle, perhaps directing the moving cave you are in. Most things are black or darkened. Mahila simply decides to try and take a better view to her surroundings. But, with how black it is, she instead makes a grunt noise to get the attention of the human. The driver looks at you from a small piece of glass in front of the car. Mahila doesn't look happy. She looks directly at the driver, not caring about the reflective glass. The driver is impervious to your gaze. Mahila closes her eyes for a moment, and looks through the big shield of glass in front of her. You’re on a long, seemingly endless slab or rock surrounded by fields. Mahila takes in the beautiful fields for a few seconds, then takes a gander around the metal machination.

    Assets And Liabilities


    -15 Iron Will
    -6 Focused
    -3 Contortionist
    -12 Jack of All Trades
    -6 Tough


    +3 Illiterate
    +6 Mute
    +6 Vengeful
    +6 Anachronism
    +9 Outsider