Braf Johnson does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Braf Johnson's Power value does not match their spent Gifts! Power Value: 8 Spent Rewards: 2
A 1-Victory Newbie Contractor played by shady as a Free Agent
They are 33 years old, and often appears as Ruggedly handsome white male, 5-o-clock shadow. Charming, like a hobo that would make a friendly acquaintance with a group of kids in a family movie.
0 Alertness
0 Animals
0 Athletics
0 Brawl
0 Crafts
0 Culture
0 Drive
0 Firearms
0 Influence
0 Investigation
0 Medicine
0 Melee
0 Occult
0 Performance
0 Science
0 Stealth
0 Survival
0 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
You can shoot the lock on a door with a gun, causing it to break and fall cleanly out the other side, without any shrapnel flying about. The door may now be opened, and cannot be re-locked unless a new lock is installed.
Spend an Action to activate. Select a Doors within 20 feet. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Gift's level is capped at 2 Gifts and cannot be increased further.
0 Rewards assigned
The action hero always makes the jump when his life is on the line! You can always find it within yourself to jump between buildings, to a helicopter, or over a pit of lava.
Spend a Willpower and leap up [[jump-distance]]. Landing on relatively horizontal surfaces is easy, but if there’s nothing to land on or if the landing is particularly precarious, you’ll need to make a Dex plus Athletics roll to land/grab on safely. Must be leaping over a dangerous gap or obstacle.
0 Rewards assigned
Wind up and let loose a heavy punch or pinch a target in a special pressure point. They will collapse for a brief period.
Spend a willpower, roll to aim Dexterity + Brawl difficulty 6, and if your outcome is greater than the target’s stamina, they are stunned. Can use from a distance of Arm's Reach and it lasts for [[duration]].
0 Rewards assigned
The futuristic technology behind your Photon Blaster renders it virtually indestructible.
The Photon Blaster is indestructible. Passive. Always in effect. You have recovered this item Never times.
0 Rewards assigned
You have a Photon Blaster that looks something like a toy, but when fired produces a bright beam of light and a classic laser sound effect. Oh, and it disintegrates things.
Passive, always in effect. The Photon Blaster's stats are based off of a glock .20 (diff. 8, damage 6, 5 rounds of all-out attack before reload), but it pierces through [[armor-piercing]] armor and deals an additional +2. You may draw the phaser as a free action.
glock .20 two extra clips cell phone boots socks jeans tighty wities flashlight headlamp leather jacket leather gloves
Rope Vietnam camo pants, shirt, jacket, canteen, survival kit, astronot blanket Millitary Bag combat knife multi-tool Parkha hat Gas mask Ww1 german helmet taser stun gun mace
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.