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Thel Kuno
Excellence and innovation built into every design.

A Newbie Contractor played by JJOriginal as a Free Agent

Thel Kuno is a genius inventor who will risk her life to invent???.

She is 33 years old, and often appears as a middle aged woman.

Attributes

Brawn

1

Charisma

1

Dexterity

2

Intellect

5

Perception

4

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

4 Crafts

4 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

2 Medicine

0 Melee

2 Occult

0 Performance

5 Science

0 Stealth

1 Survival

3 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Thel Kuno is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • A failed project left acid scars all over my body.
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Anguish
    Near-Death Experience

    Traumas

    (Thel Kuno has no Traumas)



    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: -7 (Earned: 150 - Spent: 157)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Thel Kuno has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Thel Kuno has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    They appeared in this world without any memory of life before they where here. They have an uneasy aurora around them making the people they interact with them uncomfortable. They have a dangerous fascination with the people of this world. Their hair always looks like it's underwater as it floats in the air, they solve this by wearing a hat.

    Assets And Liabilities

    Assets

    -12 Jack of All Trades
    -0 Unshakable
    -6 Light Sleeper
    -0 Seen Things

    Liabilities

    +3 Speech Impediment
    +6 One Eye
    +9 Outsider
    +6 Anti-Social