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Anneliese Schafer
Hi. Can you see this? Weird.... | The 'normal' one

A 5-Victory Novice Contractor played by August in Neo-GENIS

Anneliese Schafer is a an average college student who will risk her life to become the ultimate Esper and Find the upper, upper limits of "human" abilities, without losing herself.

She is 22 years old, lives in a regular 3 bedroom home in Scottsdale, Arizona, and often appears as a cute young woman with short loose hair, simple and loose clothes, and a pair of black leather gloves.

Anneliese Schafer lives in Neo-GENIS, a setting inside a digital realm of video games. Her journal has 5 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

6

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

1 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

4 Investigation

1 Medicine

2 Melee

2 Occult

2 Performance

0 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Anneliese Schafer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Anneliese Schafer has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Anguish
Capture
Failure

Traumas

  • (MADDENING) Anti-Social Due to many factors in your developing years, you struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll to avoid fleeing or shutting down.

  • Angelic Enthusiasm

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 187 - Spent: 186)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Anneliese Schafer has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Neo-GENIS can post Moves for Anneliese Schafer.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -3 Lanky
    -0 Imbued

    Liabilities

    +7 Short Fuse
    +9 Sensitive
    +9 Outsider
    +6 Compulsive Liar