A 3-Victory Newbie Contractor played by BobDylan530 in Project *******
He is 22 years old, and often appears as stereotypical punk rocker, full blonde liberty spikes, studded leather bracelets and vest, ratty jeans and doc martens.
Thaddeus Thunder lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance.
3 Alertness
0 Animals
4 Athletics
3 Brawl
1 Crafts
0 Culture
0 Drive
0 Firearms
1 Influence
1 Investigation
0 Medicine
0 Melee
3 Occult
5 Performance
2 Science
0 Stealth
0 Survival
4 Technology
0 Thievery
Thad's bass licks are so powerful and resonant that they create a barrier of sound waves in a sphere around him, stopping projectiles in their tracks, and even sometimes sending them bouncing back at their attackers. The air around him seems to vibrate and fuzz as his riffs keep chugging.
Exert your Mind and spend an Action to activate. You must actively and obviously use a bass guitar to activate this Effect. Roll Dexterity + Performance at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
Thad crackles with electricity, overloaded from the inside, and he is able to take hold of that energy and shape it into a bolt of lightning, which he can throw at others.
Exert your Mind and spend an Action to activate. Select a target within 45 feet. Roll Dexterity + Athletics Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 3. Armor is fully effective against this damage.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
Instead of dealing damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per round until it reaches the Severity it would have otherwise been.
If Thaddeus gets his bass licks just right, and channels the lightning welling up inside him, nearby things will start coming alive, moving and acting according to his whims so long as he keeps the groove going.
Exert your Mind and spend an Action to activate. Select a Inanimate target within arm's reach which could fit inside a rolling luggage bag (50 liters). You must actively and obviously use a bass guitar to activate this Effect.
Your target will become Animated indefinitely. You may choose to end the effect at will, as a Free Action. You can maintain a max of 4 targets animated at once.
Animated Objects have the following restrictions and capabilities:
You must retain Concentration to keep up the effect; if your Concentration is interrupted, the effect will end.
You were struck by lightning during a freak storm at an outdoor concert, and since then you have been able to function as a power source, providing electricity to machines and gadgets simply through your touch. When you touch something to power it, there is a small crackle of blue electricity between you and it, and the object has streaks of the same blue electricity coursing through it for the duration.
No Exertion cost. You can keep 1 Objects powered at a time. You cannot power Objects larger than a chainsaw. The Object must remain within Arm's Reach or it will lose power.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.