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Dr. Egas Freeman
A damn good doctor.

A Newbie Contractor played by shady as a Free Agent

Dr. Egas Freeman is a 1890's - 1950's medical era doctor who will risk his life to create an artificial next stage in evolution to replace humanity.

He is 40 years old, and often appears as tall (6' 3") well-shaven white male with short, combed hair. He often wears a white lab coat, and carries a doctor's medical bag.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

5

Perception

2

Abilities

3 Alertness

0 Animals

1 Athletics

0 Brawl

3 Crafts

4 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

5 Medicine

0 Melee

0 Occult

0 Performance

4 Science

0 Stealth

0 Survival

0 Technology

4 Thievery

1 Bloodletting

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
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(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Dr. Egas Freeman has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits


Traumas

(Dr. Egas Freeman has no Traumas)


Willpower


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Medical
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: -72 (Earned: 150 - Spent: 222)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dr. Egas Freeman has not written in his journal yet.

Moves

Dr. Egas Freeman has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

+1 Respected Expert
Field: Medical