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Hugo Carlsen
Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.

A Newbie Contractor played by T3K as a Free Agent

Hugo Carlsen is a chess grandmaster prodigy who will risk his life to be known by all as the ultimate tactician.

He is 17 years old, and often appears as a stoic young man wearing a high school uniform, consisting of a white long-sleeved shirt, black tie, tight black pants, and black dress shoes.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

5

Perception

3

Abilities

2 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

3 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

1 Performance

0 Science

0 Stealth

0 Survival

1 Technology

1 Thievery

4 Chess

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Hugo Carlsen is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Hugo Carlsen has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Submission

Traumas

(Hugo Carlsen has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert: Chess
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You get +3 dice to resist any attempt to control your thoughts or actions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Possession and Suggestion Effects.
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 2 (Earned: 150 - Spent: 148)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Hugo Carlsen has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Hugo Carlsen has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Iron Will
-15 Gifted
-3 Respected Expert
Field: Chess
-12 Jaded

Liabilities

+3 Defective Sense
Affected Sense: Smell
+6 Mute
+6 Anachronism