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Sameyo
"I may be shy.. But I've got a strong heart."

A Newbie Contractor played by Rolyer as a Free Agent

Sameyo is a cute neko mage who will risk his life to create the worlds greatest therapist: to teach everyone how to respect each other. (The therapist is extremely convincing, and is immortal).

He is 9 years old, and often appears as A neko with white skin with white hair, white cat ears and a white cat tail, wearing a blue robe, dark blue boots and a purple wizard hat, also has orange eyes..

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

1 Alertness

2 Animals

3 Athletics

1 Brawl

1 Crafts

2 Culture

0 Drive

1 Firearms

1 Influence

2 Investigation

2 Medicine

1 Melee

2 Occult

0 Performance

2 Science

2 Stealth

2 Survival

1 Technology

0 Thievery

3 Sorcery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sameyo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sameyo has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Near-Death Experience

Traumas

(Sameyo has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: Magical Equipment
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Anti-Social You struggle with engaging in social interaction. In order to attempt to get someone's attention, or to speak to someone you have known for less than a day, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must Exert your Mind to avoid fleeing or shutting down.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 8 (Earned: 150 - Spent: 142)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Sameyo has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Sameyo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Focused
-6 Illicit Supplier
Stockpile Type: Magical Equipment
-3 Beautiful
-3 Contortionist
-3 Acute Sense
Sharpened Sense: Hearing
-3 Acute Sense
Sharpened Sense: Smell
-15 Charmed Existence
-15 Jaded (old emotion control resistance).
-3 Ambidextrous

Liabilities

+3 Defective Sense
Affected Sense: Sight
+6 Short
+9 Underage
+3 Uncanny Echoes
Echo: Cat Ears, Cat Tail
+6 Anti-Social