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Riza King
Now I'm having fun!

A Newbie Contractor played by 9kindsofbread in South River School For The Gifted

Riza King is a a hero in training who will risk her life to literally just have fun, kick butt and save people while doing so.

She is 14 years old, and often appears as 5''4 girl of average weight who wears mostly a bun with short bangs gold hoop earrings. She mainly wears almost anything blue, white or gold.

Riza King lives in South River School For The Gifted, a setting .

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

2

Perception

2

Abilities

1 Alertness

0 Animals

2 Athletics

2 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

0 Investigation

1 Medicine

2 Melee

0 Occult

1 Performance

0 Science

0 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Riza King is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Riza King has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Riza King has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Stockpile: Bottles w/ solutions
From Assets and Liabilities
You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 2 (Earned: 150 - Spent: 148)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Riza King has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Riza King has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-6 Focused
-6 Illicit Supplier
Stockpile Type: Bottles w/ solutions
-6 Tough
-15 Charmed Existence
-9 Daredevil
-0 Imbued

Liabilities

+3 Prey Exclusion
Excluded Prey: Children
+6 Forgetful