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sayge connells
and !that's! how the professionals do it. *smirks*

A Newbie Contractor played by 35 in South River School For The Gifted

sayge connells is a aspiring medical student / doctor who will risk her life to be the best at what she does, to be 1#.

She is 13 years old, and often appears as who appears older for her age, a 5'4 girl who will usually wear a theme of white formal clothing to imitate clothes a doctor would usually wear, her red hair cropped short ( pixie-esqe cut ), and is always carrying around a bag that looks like a slighter bigger than a standard sized first aide kit..

sayge connells lives in South River School For The Gifted, a setting .

Attributes

Brawn

1

Charisma

2

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Brawl

0 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

3 Medicine

0 Melee

0 Occult

2 Performance

2 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(sayge connells is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(sayge connells has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Lifesaver
Submission

Traumas

(sayge connells has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Database: medical history, etc.
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Contractor Timeline

0 Victories - 0 Failures
Remaining Exp: 30 (Earned: 150 - Spent: 120)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
sayge connells has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

sayge connells has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-9 Trained Reflexes
-15 Gifted
-6 Clear Conscience
-12 Wealthy
-3 Acute Sense
Sharpened Sense: sight
-6 Database
Access to: medical history, etc.