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Claud Catcher

A 1-Victory Newbie Contractor played by theinfamousstyx as a Free Agent

Claud Catcher is a whimsical fisherman who will risk his life to become the ultimate powerful seadweller and to live peacefully under the sea.

He is 36 years old, lives in a houseboat, and often appears as a gruff fisherman with a pet seagull.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

2

Perception

4

Abilities

4 Alertness

4 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Claud Catcher is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Claud Catcher has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal

Traumas

(Claud Catcher has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From Assets and Liabilities
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 12
(Earned: 156 - Spent: 144)
An itemized record of every Contract, advancement, and more

Journal
Claud Catcher has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Claud Catcher has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-3 Cat-Eyes
-3 Swimmer's Build

Liabilities

+3 Deep Sleeper