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Sparky
Are you still crazy if they are really out to get you?

A Ported Veteran Contractor played by Fayetality as a Free Agent

Sparky is a Psychotic pilot who will risk her life to Protect the world from the alien menace.

She is 33 years old, and often appears as twitchy, and hyper vigilant. She was never pretty but years of abusing uppers has left her rail thin with a weathered faced. Her eyes open a little too wide with the slight appearance of bulging. She dresses unobtrusively in jeans or cargo pants, and plain faded t-shirts, as if her goal is to be overlooked. She wears a bulky worn out bomber jacket they may be hiding a gun holster under one arm. Her hair is limp, brown, and cut roughly. If you saw her on the street you likely would never remember.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

5

Perception

5

Abilities

5 Alertness

1 Animals

3 Athletics

0 Brawl

3 Crafts

3 Culture

5 Drive

5 Firearms

0 Influence

4 Investigation

2 Medicine

0 Melee

3 Occult

0 Performance

2 Science

3 Stealth

2 Survival

2 Technology

3 Thievery

5 Pilot

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sparky is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sparky has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

  • Traumatized Aliens are everywhere


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Polyglot: Spanish
    From Assets and Liabilities
    You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
    Stockpile: Drugs
    From Assets and Liabilities
    You have a stockpile of a specific type of weaponry or hard-to-find items. During a Downtime, you may obtain up to three items from your stockpile.
    Point of Contact: Drug cartels
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Nightmares: The little red doctors Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

    Group of Enemies: Mi-Go

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Contractor Timeline

    0 Victories - 0 Failures
    Remaining Exp: 32 (Earned: 350 - Spent: 318)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Sparky has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sparky has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -6 Illicit Supplier
    Stockpile Type: Drugs
    -6 Point of Contact
    Contact: Drug cartels
    -3 Cipher
    -3 Polyglot
    Language: Spanish
    -3 Ambidextrous
    -6 Light Sleeper
    -9 Daredevil
    -0 Seen Things

    Liabilities

    +3 Traumatized
    Trauma: Aliens are everywhere
    +9 Sensitive
    +3 Defective Sense
    Affected Sense: Smell
    +3 Nightmares
    Subject: The little red doctors
    +6 Vengeful
    +12 Group of Enemies
    Name of Group: Mi-Go