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Kore Bennett

A 4-Victory Novice Contractor played by c1lm0rt1s in The Goons

Kore Bennett is a weirdo occult fanatic who will risk her life to become the ultimate Necromancer and Lord over all of earths dead.

She is 19 years old, lives in Washington, and often appears as Girl failure, with extremely long hair and always in hoodies and sweats.

Kore Bennett lives in The Goons, a setting where videos of the supernatural go viral every day. Her Questionnaire has 8 answers.

Attributes

Brawn

1

Charisma

2

Dexterity

3

Intellect

4

Perception

4

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

4 Culture

1 Drive

0 Firearms

3 Influence

4 Investigation

1 Medicine

0 Melee

5 Occult

0 Performance

2 Science

2 Stealth

0 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
THE RUSSIANS
4
Mine sickness
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Chronic Ankle Instability (You cannot perform an all-out sprint.)
  • Corrupted Hands - Your hands are black like ash and have black veins leading up to your elbows. ((All rolls utilizing your hands in a major way are at -1 Dice Penalty))
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Betrayal

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • The Voices - You are haunted by the voices of the tome. (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)

  • Malice

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Nightmares: Humiliation Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Bane: Holy You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    From The Goons
    Alien Sting: Phase 1 While the initial sing has healed, the surrounding skin has turned yellow, bumpy, and sensitive. Whenever someone infected with the alien's parasites draws near, the skin feels like it's buzzing. You have an intuitive knowledge of the direction and distance of anyone within 250 feet who has swallowed one of the alien's parasites.
    Cancer. You have contracted Cancer from Radiation Exposure. Body rolls are made at +1 difficulty; you have a minimum of 1 Penalty to everything + you are bald.
    Alien Sting: Phase 2 The skin covering your entire limb has transformed into yellow, warty, amphibian skin, and the hand/foot has turned into an oversized, webbed, four-toed frog foot. Twice per day, one of your warts "bubbles up" and produces a parasite egg. If ingested by someone within 5 days, they will be infected with alien parasites. You may take the Disfiguring Drawback on one amphibian-themed Power without receiving a Battle Scar. Refund the Exertion cost of any telepathy-themed Power you possess, cooldown 3 hours (shared by all your telepathy Powers)

    Loose Ends

    Alien Metamorphosis 2

    Moderate Dangerous Given by Author
    The limb that was stung by the alien has transformed fully into a amphibious leg, and the transformation shows no signs of stopping. . .

    Cancer.

    Moderate Fateful Given by Author
    You will die of Cancer if you do not seek treatment.

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: -1
    (Earned: 178 - Spent: 179)
    An itemized record of every Contract, advancement, and more

    Journal
    Kore Bennett has not written in her journal yet.

    Moves

    Kore Bennett has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Goons can post Moves for Kore Bennett.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Pathetic
    -3 Cat-Eyes
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +3 Nightmares
    Subject: Undead
    +6 Bane
    Weakness: Holy