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Kurt Falls
Dead man walking.

A 8-Victory Novice Contractor played by therustyy257 in Project *******

Kurt Falls is a Sketchy tattoo artist who will risk his life to Discover what comes after.

He is 21 years old, and often appears as 5'11 A wiry caucasian male with short jet black hair, covered in tattoos wearing an unbuttoned shirt with rolled up sleeves and suit paints, jewelry and boots.

Kurt Falls lives in Project *******, a setting where reality flows, bends, and breaks, and the whole world stands at a delicate balance. His journal, K.F. - tales of a dead man., has 2 entries.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

6

Perception

4

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

3 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

2 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

2 Demonology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Kurt Falls is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Kurt Falls has no Battle Scars)

Body 7

Penalty

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Failure
Near-Death Experience

Traumas

(Kurt Falls has no Traumas)


Life-force


Circumstances

Polyglot: Latin Japanese Hebrew
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Wealthy
From Assets and Liabilities
You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
Respected Expert: Art community
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Point of Contact: Occult underworld
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Avoidance You are so off-putting, that most people just avoid you. You may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you might make as a part of this get +2 to their Outcome. Only works if your Charisma rating is 1.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

Money

  • 100,000 USD

On Person

  • Jacket, button up shirt, suit pants, boots, jewelry & chains
  • Kevlar (2 armour)
  • Leather Gloves
  • Armpit Holsters
  • Walter-PPK suppressed 22lr
  • (2) Extra 8 round 22lr mags
  • Steampunk six-shooter
  • (4) Speedloader
  • Switchblade
  • Smartphone
  • Grimoire & pen
  • Pack of cigs
  • Steampunk lighter
  • Chalk pouch
  • Golden ring
  • Metal ring with a blue gemstone
  • Snow gear, boots, skis
  • Library card

Sling bag

  • Maria the tattoo gun
  • Black tattoo ink
  • Small medical kit
  • Steampunk flashlight
  • (4) Black candle
  • Salt pouch
  • Bone pouch
  • Smudge sticks
  • Playing/tarot cards
  • (50ft) Rope
  • Extra pencils and pens
  • (10) Zip-ties
  • Portable shovel
  • (4) 24 hour MRE
  • Metal ring with black gemstone
  • Grey gemstone necklace
  • Chloroform
  • Rags
  • Extra snow gear
(Click to toggle Weapons reference)

Trophies

From Realm of mysteries
Golden ring
A rigng that feels cold and refreshing when put on Usable 10 times, on use gives +1 dice on any mind roll

Contractor Timeline

8 Victories - 2 Failures
Remaining Exp: 7 (Earned: 226 - Spent: 219)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Moves

Kurt Falls has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Project ******* can post Moves for Kurt Falls.

Biography

Pre-Contract :

Kurt Falls is a simple tattoo artist with a passion for the occult, he's been drawn to it ever since he came into contact with a docile shade at the age of nine. That event shaped him as a person, he got pretty deep into demonology, but his passion for art led him the way of a tattoo artist. That is when he discovered the works of the world renown tattoo artist by the name of "Conner Inkz". Kurt tried studying Conner's works, hoping to one day be half as good as him. Every free moment he had was dedicated to studying demons and other spirits, as well as practicing his art. This left him with little to no social skills, but he got good at avoiding unnecessary conversation.

Contract :

As Kurt was finishing up yet another customer's ink, on a lonely Saturday at around midnight, all the lights went out in the dingy little tattoo shop he worked at, and he felt a familiar presence behind him, like an old friend came by to visit. It was the same shade that he saw when he was nine, he knew that for a fact, but it was somehow bolder now, appearing in front of multiple people at once. As he was pondering this, he felt a cold hand wrap around his throat, gently. He felt himself getting lighter, as if falling asleep after a hard day of work. Next thing he knew, he was in front of an abandoned old house... and then a bathtub with a confused looking seal landed in front of his face. This is where his story begins.

Assets And Liabilities

Assets

+2 Point of Contact
Contact: Occult underworld
+1 Respected Expert
Field: Art community
+4 Wealthy
+1 Beautiful
+1 Polyglot
Language: Latin Japanese Hebrew
+2 Light Sleeper
+2 Tough
+2 Focused
+1 Acute Sense
Sharpened Sense: Eyesight
+1 Acute Sense
Sharpened Sense: Hearing
+1 Avoidance
+4 Jack of All Trades

Liabilities

-1 Pesky Curse
Curse:: Any dead bodies within the line of sight snap their heads towards Kurt, and open their eyes staring at him, if they have any left.
-1 Uncanny Echoes
Echo: Pale, corpse cold skin, anyone holding his gaze will notice all the colors in their vision lose roughly half their saturation over the next three seconds, the effects disappear as soon as the eye contact is broken,
-2 Vengeful