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Brandy Reed

A 2-Victory Newbie Contractor played by Devils_Theatre as a Free Agent

Brandy Reed is a former foster dhampir who will risk her life to become the ultimate full vampire and replace humanity with supernaturally touched species.

She is 16 years old, lives in in Wyngate Manor, Pennsylvania, and often appears as a shortstack, hot goth goil (4'9").

Her journal has 2 entries. Her Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

6

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

3 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
harpsicord attack
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Brandy Reed has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Near-Death Experience
Murder
Capture

Traumas

  • Mommy/Daddy (Simping) Issues When a character or other Contractor who is similarly gothic or vampiric is clearly more powerful or higher status than the Contractor in any noticeable way, roll Self-Control to keep from having to do anything to impress them in any way.
  • Fear of the Dark You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.

  • Vitae


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Nightwalker You find the daylight unbearable. You suffer a -3 dice penalty as long as you are exposed to sunlight. This stacks with any other penalty you have.
    The Hunger: a unit/pint of blood You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

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    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 170 - Spent: 169)
    An itemized record of every Contract, advancement, and more

    Moves

    Brandy Reed has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Beautiful
    -12 Jack of All Trades
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +6 The Hunger
    New Food: a unit/pint of blood
    +9 Nightwalker