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Raz Runic
"Hello there"

A 5-Victory Novice Contractor played by NPboom in Diverwyn

Raz Runic is a Daring sorcerer who will risk his life to Go adventures beyond his wildest dreams, Practice magic, and become a demigod.

He is 25 years old, and often appears as 5ft 11 Caucasian man who wears a shirt, and usually has scrolls on his person.

Raz Runic lives in Diverwyn, a setting full of classic fantasy. His journal has 5 entries.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

6

Perception

3

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

5 Occult

2 Performance

0 Science

3 Stealth

2 Survival

0 Technology

0 Thievery

2 Raiper

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Raz Runic is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Raz Runic has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish
Betrayal

Traumas

  • Obsession with killing necromancers/zombies
  • will reflexivly sit down to meditate when he has low mind, or gets -1 mind penalty

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Beautiful You're quite the specimen! Rolls where your good looks could help are at -2 Difficulty, and social interactions should be role-played accordingly.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Fragile You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Powers

    By dragging his hand along the blade, it slowly lights ablaze, up until he flicks it at who ever he chooses


    Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. You must actively and obviously use Raiper to activate this Effect. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Brawn + Alertness at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).

    If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.

    Any flammable Objects within the radius during the blast will catch fire, and any being who takes at least 4 damage will have their hair and clothes catch fire.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Using his knowledge in magic, Raz infused his body with magical tattoos which seep Mana into his body, increasing his intelligence and dexterity by having magic shoot through his muscles, neurons and nerves, along with electricity, and may possibly increase more, if he grows stronger, though it increases his hatred of necromancers, and zombies by association, to the point of wanting to kill them on sight if he sees them


    You gain the following benefits at all times.

    You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.

    Your body is adapted to Evasion. You receive +3 dice on non-attack rolls related to Evasion.

    Possession of this Power grants the following Trauma at all times: Obsession with killing necromancers/zombies.

    Raz points his Raiper at his enemy, as a purple blast of energy arcs off of it, and shoots towards towards the enemy, striking with a forceful enough blow to break the opponent's armor, leaving them vulnerable to Raz's strikes


    Spend an Action to activate. Select a target within 45 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

    If the contested Outcome is positive, the target takes that much damage plus 1. fully effective

    If you successfully hit a target with this Effect, the value of any armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

    This Gift's level is capped at 2 Gifts and cannot be increased further.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Raz lays down in a meditative position, and with the power of runes, wills mana to flow through his body and mind, and clears his mind of any insanities, or can refocus his mind when situations get to be a bit too much


    Exert your Mind to activate. Select a Living target within arm's reach. Over the course of one day, your patient must communicate with you and reveal at least one of their Traumas to you, including the details of those Traumas and the circumstances of how they were acquired. After the full treatment time has elapsed, roll Charisma + Alertness at Difficulty 6.

    If your treatment is successful, you may remove one of the patient's revealed Traumas without incurring any Experience cost.

    Your patient is required to must only eat plant based foods for for the next month. If they violate this rule, your treatment is immediately reversed.

    Once per day per target, you may choose to use this Effect to stabilize a target's Mind. Treatment takes 30 seconds but will not remove any Traumas. If you are successful, restore 2 Mind damage.

    Possession of this Power grants the following Trauma at all times: if Raz has 4 or more mind/3 or more traumas damage, every 30 seconds he must roll mind to resist sitting down to meditate.

    • The treatment time may be broken up into multiple sessions if necessary.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Studying Cognerous, and where he might possibly live underground, Raz has managed to recreate a rune that the god of knowledge used, in order to boost his own intelligence to the point of being able to figure out any puzzle, given enough time. the rune has now been permanently bonded to Raz, and can't be erased off of his neck


    You gain the following benefits at all times.

    Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

    You also gain the following effects:

    • Brilliant Deduction: You may spend an hour pondering an enigma, puzzle, or mystery, and roll Intellect at Difficulty 8. Success will reveal a clue or other tidbit that you have otherwise missed. Limit once per enigma.

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • reinforced hooded cloak/shirt
    • Wallet
    • Keys
    • A Rapier

    Purple transport backpack

    • Metal water bottle
    • 4 pounds of rations
    • 2 gallons pf water
    • spirit animal potion
    • 27100 Xel
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    5 Victories - 1 Failure
    Remaining Exp: 0 (Earned: 181 - Spent: 181)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 5 entries

    Moves

    Raz Runic has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Diverwyn can post Moves for Raz Runic.

    Assets And Liabilities

    Assets

    +1 Beautiful
    +1 Acute Sense
    Sharpened Sense: sight
    +2 Focused

    Liabilities

    -3 Fragile