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Grump

A 1-Victory Newbie Contractor played by David in Weavers of Fate

Grump is a muscle brained idiot who will risk his life to become the ultimate Holy Idol of Muscle and Strength and eat comically large hamburgers to get those epic gains.

He is 22 years old, lives in a cave, and often appears as a hulking beast of muscle with no hair, green skin, little beady eyes and comically small antenna. He could be mistaken for a gorilla but even then he seems much bigger. Markings and scars cut into his skin, likely caused from experimentation and mad roids.

Grump lives in Weavers of Fate, a setting where all possibilites can exist alongside each other, connected or otherwise.

Attributes

Brawn

6

Charisma

1

Dexterity

3

Intellect

1

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

3 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

6
hit
4
bash
3
nibble
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Shoulder Subluxation (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 8

    Stress

    3 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Atrocities
    Murder

    Traumas

    (Grump has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    From Assets and Liabilities
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
    Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

    Loose Ends

    Loading...

    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 157 - Spent: 157)
    An itemized record of every Contract, advancement, and more

    Journal
    Grump has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Grump has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Weavers of Fate can post Moves for Grump.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Pack Beast
    -3 Lizard Brain

    Liabilities

    +3 Ugly
    +6 Mute