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Terry "The Plumber" Gilson
"Metal pipe, get LONGER!"

A Newbie Contractor played by HumbleMemeMumbles in Maelstrom

Terry "The Plumber" Gilson is a Reformed Mob Enforcer who will risk his life to become the ultimate Pipemancer and Be better for his kids.

He is 44 years old, lives in Portland, Oregon in the Fentcave, and often appears as An older guy who looks somewhat like Kuwabara from Yu Yu Hakusho.

Terry "The Plumber" Gilson lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

5

Charisma

3

Dexterity

4

Intellect

2

Perception

4

Abilities

4 Alertness

0 Animals

4 Athletics

2 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

0 Medicine

5 Melee

1 Occult

1 Performance

2 Science

2 Stealth

2 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Terry "The Plumber" Gilson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Terry "The Plumber" Gilson has no Battle Scars)

Body 8

Stress

6 Mind

Annoyed
0
Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Betrayal
Near-Death Experience

Traumas

(Terry "The Plumber" Gilson has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -70
(Earned: 150 - Spent: 220)
An itemized record of every Contract, advancement, and more

Journal
Terry "The Plumber" Gilson has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Terry "The Plumber" Gilson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

He just has Extendo-blade but with all metal pipes if he yells "METAL PIPE, GET LONGER!" That's his schtick

Also he can theoretically yell "METAL PIPE, RETRACT!" and it'll get shorter