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Noctis Virellan
The Pale Prince

A Newbie Contractor played by carticat in Nightfall

Noctis Virellan is a Vampire who will risk his life to become a King Of Vampires and found an everlasting bloodline of vampires.

He is 24 years old, lives in an abandoned haunted hotel in Chicago, and often appears as a tall and pale man with black hair and a sharp, regal face. His cold eyes and tailored coat give him the air of an ageless, inhuman aristocrat.

Noctis Virellan lives in Nightfall, a setting grounded in the modern day Earth where the supernatural is not hidden, but commodified, militarized, and worshiped. His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

4

Dexterity

5

Intellect

4

Perception

3

Abilities

5 Alertness

1 Animals

3 Athletics

1 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

4 Melee

1 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

5 (Asset) Unliving

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Noctis Virellan is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Noctis Virellan has no Battle Scars)

Body 8

Stress

9 Mind

0
Miffed
Annoyed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Betrayal
Failure
Anguish

Traumas

  • Psychopath You do not tolerate Loose Ends, you leave no stone unturned, you are cold, calculating & callous & you absolutely will take everything you can, whenever you can. Whenever faced with major opportunities or vulnerabilities in which you could exploit, manipulate or harm someone else for personal gain, or otherwise to save yourself major inconvenience, you must succeed in a Self Control roll to avoid doing so. When you act on your tendencies; you must callously & aggressively do so–no softballing.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Psychopathy - You do not tolerate Loose Ends, you leave no stone unturned, you are cold, calculating & callous & you absolutely will take everything you can, whenever you can. Whenever faced with major opportunities or vulnerabilities in which you could exploit, manipulate or harm someone else for personal gain, or otherwise to save yourself major inconvenience, you must succeed in a Self Control roll to avoid doing so. When you act on your tendencies; you must callously & aggressively do so–no softballing.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Giftless You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Vampirism
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    The Hunger: Human Blood You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Bane: Silver / Holy Objects You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Nightmares: Becoming a vampire Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    Group of Enemies: The White Brand - A clandestine order of vampire hunters who believe undeath is not a curse but a contagion of the soul. They aim to purify all undead beings. Once marked by the Brand, there is no salvation, only erasure. They have access to anti-vampire weaponry such as silver blades, stakes, holy objects. Leader - Brother Caul, a former bishop. Their strongest inquisitors are Vera Selwyn and a man named Graves. They have a number of novices and acolytes too.

    Moderate Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 15
    (Earned: 156 - Spent: 141)
    An itemized record of every Contract, advancement, and more

    Journal
    Noctis Virellan has not written in his journal yet.

    Moves

    Noctis Virellan has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Liabilities

    +15 Dark Fate
    +3 Nightmares
    Subject: Becoming a vampire
    +6 Paranoia
    +12 Group of Enemies
    Name of Group: The White Brand - A clandestine order of vampire hunters who believe undeath is not a curse but a contagion of the soul. They aim to purify all undead beings. Once marked by the Brand, there is no salvation, only erasure. They have access to anti-vampire weaponry such as silver blades, stakes, holy objects. Leader - Brother Caul, a former bishop. Their strongest inquisitors are Vera Selwyn and a man named Graves. They have a number of novices and acolytes too.
    +6 Vengeful
    +6 The Hunger
    New Food: Human Blood
    +6 Bane
    Weakness: Silver / Holy Objects
    +9 Supernatural Condition
    Supernatural Condition: Vampirism
    +6 Finances: Poor
    +6 Delusions of Grandeur
    +6 Disorder
    Permanent Trauma: Psychopathy - You do not tolerate Loose Ends, you leave no stone unturned, you are cold, calculating & callous & you absolutely will take everything you can, whenever you can. Whenever faced with major opportunities or vulnerabilities in which you could exploit, manipulate or harm someone else for personal gain, or otherwise to save yourself major inconvenience, you must succeed in a Self Control roll to avoid doing so. When you act on your tendencies; you must callously & aggressively do so–no softballing.
    +9 Sensitive
    +30 Giftless