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Janice DeAngelo

A Newbie Contractor played by Bigswordsman in The Torrent

Janice DeAngelo is a freelance Photographer who will risk her life to become a Corvidcaller and capture the terrible beauty of all that is unseen.

She is 19 years old, lives in a small apartment in Coquitlam, BC, and often appears as a 5’4” italian woman with shoulder length, curly black hair and silvery gray eyes. They have slightly tanned skin, typically wear a pleated, cream coloured skirt and a white cardigan over an olive green sweater.

Janice DeAngelo lives in The Torrent, a setting where there’s an ongoing torrent of the paranatural. Her Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

4

Perception

5

Abilities

5 Alertness

3 Animals

2 Athletics

1 Crafts

2 Culture

1 Drive

0 Firearms

0 Influence

1 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

2 Photography

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Janice DeAngelo is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Janice DeAngelo has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Animal-Lover
Anguish
Murder

Traumas

(Janice DeAngelo has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: -5
(Earned: 151 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Janice DeAngelo has not written in her journal yet.

Moves

Janice DeAngelo has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Pathetic
-6 Born Runner

Liabilities

+9 Sensitive
+6 Anti-Social
+6 Paranoia