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Jacob O'Neal

A Newbie Contractor played by Riley in The Gates of Eden

Jacob O'Neal is a no-nonsense fireman who will risk his life to become a fire demon and take the reins of humanity into whichever future is best for it.

He is 22 years old, lives in a small apartment in Kansas City, and often appears as a burly long-haired man who is always dressed to act.

Jacob O'Neal lives in The Gates of Eden, a setting where hell is a threat, and heaven has a price.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

1 Culture

1 Drive

0 Firearms

0 Influence

3 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jacob O'Neal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jacob O'Neal has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Betrayal
Failure

Traumas

(Jacob O'Neal has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Respected Expert
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in emergency response community will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Jacob O'Neal has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jacob O'Neal has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Respected Expert
-3 Lanky
-6 Pack Beast

Liabilities

+4 Lifesaver