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Cole "Echo" Varnes
His name still rings in my head.

A Newbie Contractor played by Mythlington in Nightfall

Cole "Echo" Varnes is a Military Veteran who will risk his life to become the ultimate reclaimer of the fallen and defy death itself to bring back his brother-in-arms, "Graveyard". He will stop at nothing to see his face one more time.

He is 28 years old, lives in the forests of New Hampshire, where they reside within a quaint wooden cabin on their own, and often appears as a stoic young man with messy white hair, blue eyes and pale skin. They are often fully cladded from head to toe in Mili-Tech gear if the situation calls for it.

Cole "Echo" Varnes lives in Nightfall, a setting grounded in the modern day Earth where the supernatural is not hidden, but commodified, militarized, and worshiped. His Questionnaire has 5 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

6

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

5 Firearms

0 Influence

1 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cole "Echo" Varnes is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Traumatic Brain Injury (Due to Echo's multiple close calls with explosions and blasts, he has suffered significant damage to his brain. In order to concentrate, he must exert mind and any intellect rolls he may make are at a +2 difficulty.)
  • Body 8

    Stress

    6 Mind

    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Failure
    Near-Death Experience

    Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Survivor's Guilt When someone under your protection is harmed, you must roll Self-Control to avoid blaming yourself and entering a depressive or reckless state. You may exert your mind to convince yourself it's not your fault.

  • Adrenaline


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Arsenal: Armory
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Individual Enemy: Soren Pike

    Moderate Dangerous Given by a Liability
    Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Cole "Echo" Varnes has not written in his journal yet.

    Moves

    Cole "Echo" Varnes has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Cole "Echo" Varnes was once a decorated U.S. soldier, respected for his precision, discipline, and calm under pressure. He served with distinction during the final years of the Third Gulf Conflict, a brutal and shadowy campaign marked by drone strikes, proxy insurgencies, and bleeding-edge cyber warfare. Operating in high-risk infiltration units, Cole became known for completing missions that others called impossible — until the day everything fell apart.

    His squad was ambushed deep behind enemy lines, and his closest friend, known only by the callsign Graveyard, never made it out. With no body recovered and no answers given, Cole walked away from the military and disappeared.

    Now operating under the name Echo, he takes high-risk contracts brought to him by the Harbingers — not for power or profit, but for the faint trail of leads they offer. Ancient tech, black-site data, forbidden archives — anything that might explain what really happened that day… or undo it.

    To most, Echo’s mission seems impossible. To him, it’s the only thing left that matters.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -12 Arsenal
    Arsenal Type: Armory

    Liabilities

    +9 Sensitive
    +6 Individual Enemy
    Name of Enemy: Soren Pike
    +6 Delusions of Grandeur
    +7 Scarred
    Scar: Traumatic Brain Injury