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Quinn Quickfire
“People who have faced him in battle were not lucky enough to tell the tale”.

A Newbie Contractor played by Lord_of_Clueless in The Gates of Eden

Quinn Quickfire is a mercenary who will risk his life to become a by eden mutated gunslinger and become the worlds greatest gunslinging cowboy and pull of the worlds greatest heist against the corps.

He is 35 years old, lives in Texas, and often appears as a slender, ghastly 6.5” tall man wearing a long trenchcoat, a black withered cowboy hat, black cowboy boots, a black scarf covering his face and black jeans.

Quinn Quickfire lives in The Gates of Eden, a setting where hell is a threat, and heaven has a price.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

2 Athletics

2 Crafts

0 Culture

1 Drive

3 Firearms

1 Influence

2 Investigation

0 Medicine

2 Melee

1 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Quinn Quickfire is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Quinn Quickfire has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure

Traumas

(Quinn Quickfire has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Famous: Famous Mercenary
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 150 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Quinn Quickfire has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Quinn Quickfire has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Not that much is know about Quinn Quickfire. A certain story has made the rounds of various mercenary guilds in regards to the past of Quinn Quickfire.

It tells the tale of Quinn having been a farmer, living in a small house, with his wife and child. The family was unlucky enough to have chosen a place to live at, which turned out to be right next to the spawning location of one of the portals. A daemon crashed through the house killing the wife and gravely injuring the daughter, before being put down by Quinn. He took his daughter, jumped in his truck and drove to the closest city with a hospital as he knew, that he did not have enough time. He arrived with his barely breathing daughter just in time. He entered the hospital, covered in the blood of his daughter. The doctors were not helping them but instead lightly injured corps who had payed for premium medical care. He tried to bargain with them, he tried to force them, he begged on his knees for dear life but it was to no avail. They treated sprained ankles of corps instead of life the threatening injuries of his daughter which lead to her dying in his arms. He is said to have vowed to get revenge on the corps as a whole. Of course that is probably just a false rumor.

Her name was Laura.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Clear Conscience
-6 Famous
Claim to Fame: Famous Mercenary
-3 Lanky

Liabilities

+6 Mute
+6 Vengeful