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Sabbath
You get used to the pain. Still sucks though.

A 1-Victory Newbie Contractor played by T3K as a Free Agent

Sabbath is a gone-wrong science experiment who will risk their life to live a normal life in the end.

They are 33 years old, and often appears as a bald man with tan skin, lack of shirt, sweatpants, and a single right arm.

Attributes

Brawn

6

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

4 Alertness

0 Animals

4 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

1 Investigation

0 Medicine

1 Melee

2 Occult

0 Performance

2 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

2 Intimidation

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sabbath is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture

    Traumas

  • Traumatized Thalassophobia
  • Thalassophobia

  • Rage


    Circumstances

    Imprisoned: Military Testing Facility
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Dice penalties from pain are reduced by 2. This includes Body penalty.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
    Ugly A hideous disfigurement makes your appearance disturbing and memorable. Any rolls that involve physical appearance in some way are at +2 difficulty. Social interactions should be roleplayed with this Condition in mind.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a Botch (-1). You cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    Loading...

    Contractor Timeline

    1 Victories - 0 Failures
    Remaining Exp: -18 (Earned: 154 - Spent: 172)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Sabbath has not written in their journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Sabbath has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -6 Tough
    -12 Jaded

    Liabilities

    +3 Traumatized
    Trauma: Thalassophobia
    +3 Illiterate
    +3 Ugly
    +9 One Arm
    +6 Vengeful
    +9 Imprisoned
    Manner of Imprisonment: Military Testing Facility
    +15 Dark Fate