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Fiddleraceous

A Newbie Contractor played by PascalsAngel in Earth Unveiled

Fiddleraceous is a fiddler crab who will risk his life to become the ultimate monster and secure the sovereignty of the sea.

He is 2 years old, lives in a coastal cavern on an obsidian beach, and often appears as a giant crab, thick shell littered with spikes and pits, one pincer long like a sword.

Fiddleraceous lives in Earth Unveiled, a setting where a supernatural cold war brews.

Attributes

Brawn

7

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

3 Alertness

1 Animals

3 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

3 Melee

1 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

0 Thievery

2 Deep Scholar

2 Hunting and Tracking

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fiddleraceous is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Sword Arm (Your unarmed attacks do +3 Weapon Damage instead of -1.)
  • Rugged Shell (You have 3 Armor at all times.)
  • Body 9

    Stress

    6 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Near-Death Experience
    Old-Fashioned

    Traumas

    (Fiddleraceous has no Traumas)


    Mother of Pearl


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Fiddleraceous has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Fiddleraceous has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted

    Liabilities

    +9 Sensitive
    +9 Animal