A Newbie Contractor played by donniecesar in Hidden Pact
He is 42 years old, lives in a small, slightly dilapidated apartment in Hampden. The best he could afford after the divorce, and often appears as a tired middle-aged man in wrinkled business casual who looks like he's perpetually waiting for the other shoe to drop.
Marcus "Mark" Henley lives in Hidden Pact, a setting technology and supernatural forces intertwine in the shadowy streets of Baltimore. His Questionnaire has 5 answers.
3 Alertness
0 Animals
2 Athletics
0 Crafts
0 Culture
1 Drive
3 Firearms
2 Influence
3 Investigation
0 Medicine
2 Melee
0 Occult
0 Performance
0 Science
3 Stealth
0 Survival
2 Technology
0 Thievery
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Loose Ends will cause problems for you if you don't tie them up.
Examples of Loose Ends include enemies, debts, evidence, and promises.
All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.
You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.
Latest 3 of 5 answers
Marcus Henley is a man who stared into the abyss of human nature through a police badge and found it staring back with indifference. After fifteen years watching Baltimore's system chew up victims and spit out statistics while protecting the connected and corrupt, he made a calculated choice: if everyone's playing dirty anyway, he might as well get paid what his skills are worth. Now operating as a freelance criminal consultant specializing in smuggling operations through Baltimore's port, Marcus provides investigation and intelligence services to anyone with cash and a problem to solve. But beneath his cynical exterior burns a deeper ambition—he's tired of being a small player in a rigged game. What he really wants is enough power and influence to impose his own brutal version of order on a chaotic world, one where violence serves a purpose rather than feeding endless, meaningless cycles of cruelty. He's not looking to rule from a throne; he wants to be the unseen hand that decides who lives, who dies, and who gets to sleep safely at night. In his cramped Hampden apartment, nursing bourbon and old grievances, Marcus plots his ascension from street-level operator to the kind of shadow power that makes the real decisions in Baltimore—the kind that could actually stop the senseless bloodshed by being ruthlessly selective about who deserves to bleed.