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Marcus "Mark" Henley
Everyone's got an angle - I just help them work it

A Newbie Contractor played by donniecesar in Hidden Pact

Marcus "Mark" Henley is a criminal investigator criminal who will risk his life to become a kingpin behind the scenes and gain enough control over the world to stop wanton violence.

He is 42 years old, lives in a small, slightly dilapidated apartment in Hampden. The best he could afford after the divorce, and often appears as a tired middle-aged man in wrinkled business casual who looks like he's perpetually waiting for the other shoe to drop.

Marcus "Mark" Henley lives in Hidden Pact, a setting technology and supernatural forces intertwine in the shadowy streets of Baltimore. His Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

3

Perception

5

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

3 Firearms

2 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Marcus "Mark" Henley is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Marcus "Mark" Henley has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Near-Death Experience

Traumas

  • Alcoholism: You are addicted to a alcohol. Any time you encounter that substance, you must roll Self-Control. If you fail, you must consume it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have consumed the substance that day.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Point of Contact: Detective Doris Kleiner - Baltimore P.D, Records Division
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Doris, a senior detective at Baltimore P.D and an ace at the Records Division. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Disorder You have a mental or emotional disorder which is chronic and hard to treat. Alcoholism

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 156 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Marcus "Mark" Henley has not written in his journal yet.

    Moves

    Marcus "Mark" Henley has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Marcus Henley is a man who stared into the abyss of human nature through a police badge and found it staring back with indifference. After fifteen years watching Baltimore's system chew up victims and spit out statistics while protecting the connected and corrupt, he made a calculated choice: if everyone's playing dirty anyway, he might as well get paid what his skills are worth. Now operating as a freelance criminal consultant specializing in smuggling operations through Baltimore's port, Marcus provides investigation and intelligence services to anyone with cash and a problem to solve. But beneath his cynical exterior burns a deeper ambition—he's tired of being a small player in a rigged game. What he really wants is enough power and influence to impose his own brutal version of order on a chaotic world, one where violence serves a purpose rather than feeding endless, meaningless cycles of cruelty. He's not looking to rule from a throne; he wants to be the unseen hand that decides who lives, who dies, and who gets to sleep safely at night. In his cramped Hampden apartment, nursing bourbon and old grievances, Marcus plots his ascension from street-level operator to the kind of shadow power that makes the real decisions in Baltimore—the kind that could actually stop the senseless bloodshed by being ruthlessly selective about who deserves to bleed.

    Assets And Liabilities

    Assets

    -6 Point of Contact
    Contact: Detective Doris Kleiner - Baltimore P.D, Records Division
    -6 Finances: Comfortable

    Liabilities

    +6 Disorder