Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Spectre

A 1-Victory Newbie Contractor played by CloverIntern in The Open World

Spectre is a stoic reservist who will risk his life to become the ultimate free man and someone no one can control.

He is 27 years old, lives in an unassuming little house in the suburbs of Iowa, and often appears as a pretty normal looking dude standing at 6'1" with an athletic build, black hair, black hair...does seem to wear flannel more often than some.

Spectre lives in The Open World, a setting where videos of the supernatural go viral every day. His journal has 2 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

5 Alertness

1 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

4 Firearms

1 Influence

1 Investigation

2 Medicine

2 Melee

0 Occult

0 Performance

0 Science

1 Stealth

2 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Spectre is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Spectre has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Losing Someone Close
Betrayal
Animal-Lover

Traumas

(Spectre has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
From The Open World
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

Dark Secret: Have a daughter in an orphanage

Moderate Dangerous Given by a Liability
You have a secret. When it gets out, there will be immediate and significant consequences for you.

Loading...

Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 9
(Earned: 165 - Spent: 156)
An itemized record of every Contract, advancement, and more

Moves

Spectre has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Open World can post Moves for Spectre.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average

Liabilities

+6 Vengeful
+3 Dark Secret
Secret: Have a daughter in an orphanage