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Six
I won't let it happen again

A Newbie Contractor played by RNGrant in Anomalous Earth

Six is a Foundation Mobile Task Force Agent who will risk his life to become a Nexus of multiple dimensions and Maintain the veil, and find a way to contain the harbingers.

He is 26 years old, lives in A rotating series of Foundation facilities, and often appears as A generic looking white man, with a bit of stubble and a thousand-yard stare, wearing a swat uniform.

Six lives in Anomalous Earth, a setting where the veil remains intact, no matter the cost.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

0 Culture

3 Drive

3 Firearms

0 Influence

2 Investigation

3 Medicine

2 Melee

1 Occult

0 Performance

0 Science

3 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Six is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Six has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Failure
Injustice

Traumas

(Six has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Arsenal: Armory
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Database: SCP database
From Assets and Liabilities
You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: 5 past lives that were ended by anomaly caused end of the world events Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 2
(Earned: 150 - Spent: 148)
An itemized record of every Contract, advancement, and more

Journal
Six has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Six has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-6 Database
Access to: SCP database
-12 Arsenal
Arsenal Type: Armory

Liabilities

+3 Nightmares
Subject: 5 past lives that were ended by anomaly caused end of the world events
+15 Dark Fate
+6 Paranoia