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Auhri Luminesca

A Newbie Contractor played by August in Neo-GENIS

Auhri Luminesca is a Golden Cursed Elf who will risk her life to become the ultimate Aurimancer and live a lavish life ladened by wealth and gold, real gold.

She is 17 years old, lives in the slums of Neo-GENIS near the landfills and trash, and often appears as a young elf woman with a prosthetic arm and splats of gold all over her person, sticking like scabs on wounds, with golden eyes and a torn up simple dress, as well as a simple thrusting sword.

Auhri Luminesca lives in Neo-GENIS, a setting inside a digital realm of video games.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

3

Perception

6

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

0 Culture

0 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

3 Melee

3 Occult

1 Performance

0 Science

0 Stealth

1 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Auhri Luminesca is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Arm (You are -2 to -4 dice on any rolls to perform Actions which require two hands, depending on the Action. Athletics rolls are made at +1 Difficulty.)
  • Body 7

    Stress

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Failure
    Anguish

    Traumas

    (Auhri Luminesca has no Traumas)


    Golden Charm


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Midas Touched: Everything you touch turns to gold, everything. (All objects that touch your bare hands turn into gold of surprisingly low value, and when in a situation where your body is in a compromised enough situation to that your bare hands touch other parts of your flesh, roll body@8 to resist that part of your body being paralysed for the next day
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Nightmares: Continuing to live in squalor Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Auhri Luminesca has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Auhri Luminesca has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough

    Liabilities

    +7 Short Fuse
    +3 Deep Sleeper
    +6 Finances: Poor
    +3 Nightmares
    Subject: Continuing to live in squalor
    +9 Outsider
    +6 Anti-Social
    +6 Compulsive Liar
    +9 Supernatural Condition
    Supernatural Condition: Midas Touched: Everything you touch turns to gold, everything. (All objects that touch your bare hands turn into gold of surprisingly low value, and when in a situation where your body is in a compromised enough situation to that your bare hands touch other parts of your flesh, roll body@8 to resist that part of your body being paralysed for the next day