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Ashe Moore
Have you tried Ashwagandha for that??

A 1-Victory Newbie Contractor played by Childofstorms in The DealErship

Ashe Moore is a Gardening tiktokker who will risk her life to become the ultimate alchemist and end hunger.

She is 35 years old, lives in a run down cottage that really should be demolished, and often appears as a tall, suntanned lady. shortly cropped black hair streaked in greys. Golden eyes. Tattoo sleeves with a bunch of apothecary herbs and such with very realistic details. she wears overalls.

Ashe Moore lives in The DealErship, a setting where Brom's odd jobs agency resides. Her journal has 2 entries. Her Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

4

Abilities

2 Alertness

1 Animals

3 Athletics

2 Crafts

0 Culture

2 Drive

1 Firearms

1 Influence

1 Investigation

2 Medicine

1 Melee

1 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Ashe Moore is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Ashe Moore has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Failure

Traumas

(Ashe Moore has no Traumas)


Plants


Circumstances

Alias
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
Imprisoned
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any non-combat Action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Individual Enemy

Moderate Dangerous Given by a Liability
Whether through misfortune or deliberate provocation, you have made a lifelong enemy out of someone, and they will stop at nothing to take you down.

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 2
(Earned: 161 - Spent: 159)
An itemized record of every Contract, advancement, and more

Moves

Ashe Moore has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The DealErship can post Moves for Ashe Moore.

Biography

Ashe loves her gardening paradise. Farming in the middle of nowhere in the British Isles is the bomb, and her tiktok page is on fire.

But her name isn't Ashe, it's Claire Monroe, a college student who was taken 13 years ago, and she definitely didn't choose this life. When she gets a contract opportunity, a way out, she jumps for it.

Every time she returns, she must deal with the fact that she is constantly being watched by the one who placed her here to begin with. If only they stopped wearing their damn mask.

Assets And Liabilities

Assets

-15 Iron Will
-6 Focused
-6 Alias
-3 Nimble Fingers
-6 Attuned Autoimmune

Liabilities

+9 Imprisoned
+6 Individual Enemy