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Arthur Gilder
Everybody's favorite arms dealing, drug smuggling, occultist!

A 1-Victory Newbie Contractor played by XrayFella in The DealErship

Arthur Gilder is a Eldritch Occultist who will risk their life to become the ultimate Vessel for The Great One and Bring a new age of darkness upon civilization.

They are 27 years old, live in A single story home in Madagascar., and often appears as A white male, standing five foot ten inches tall, with nut brown hair, green eyes, and a lovely smile.

Arthur Gilder lives in The DealErship, a setting where Brom's odd jobs agency resides. Their Questionnaire has 2 answers.

Attributes

Brawn

2

Charisma

5

Dexterity

2

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

1 Athletics

0 Crafts

0 Culture

1 Drive

3 Firearms

2 Influence

0 Investigation

1 Medicine

1 Melee

3 Occult

1 Performance

2 Science

2 Stealth

1 Survival

2 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Arthur Gilder is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Arthur Gilder has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Near-Death Experience

Traumas

(Arthur Gilder has no Traumas)


Source


Circumstances

Respected Expert: Fine dining
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Arsenal: Armory (any firearms or armor)
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Illicit Supplier: Drugs
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)

Conditions

From Assets and Liabilities
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not Incapacitate you. Stress still applies in full.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 7
(Earned: 157 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Arthur Gilder has not written in their journal yet.

Moves

Arthur Gilder has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The DealErship can post Moves for Arthur Gilder.

Assets And Liabilities

Assets

-6 Clear Conscience
-6 Illicit Supplier
Stockpile Type: Drugs
-3 Respected Expert
Field: Fine dining
-12 Arsenal
Arsenal Type: Armory (any firearms or armor)
-3 Lizard Brain