Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Michael Fey
If you go to a donkey's house, don't talk about ears.

A Newbie Contractor played by MackAndSneeze in SH

Michael Fey is a Medium who will risk his life to become a Long and uncover the nature of the Hours.

He is 28 years old, lives in a small apartment in Southampton, UK, and often appears as Michael is surprisingly clean cut and thin, sporting an affordable jacket, striped tie, short brown hair and a clean shave.

Michael Fey lives in SH, a setting ???.

Attributes

Brawn

2

Charisma

4

Dexterity

4

Intellect

3

Perception

3

Abilities

1 Alertness

0 Animals

1 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

0 Melee

3 Occult

3 Performance

1 Science

1 Stealth

2 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Michael Fey is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Michael Fey has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

  • Fear of the Dark You are utterly terrified of darkness. You must succeed a Self-Control roll in order to leave a well-lit area. If you fail, you may Exert your Mind to face your fear. Take a Mind Damage if you are ever surprised while it’s dark.
  • Reflective Glimpses You glimpse alluring and fascinating images within mirrors that catch your attention like how an oil-soaked rag catches flames. Any time you encounter a prominent mirror, roll Self-Control to not obssess over it for several minutes. Take a Mind damage if you fail your roll and you are stopped from obsessing over the mirror.
  • Bewitching Flutes You hear faint flute music at the ends of your perception. You suffer a -1 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.


  • Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Michael Fey has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Michael Fey has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted

    Liabilities

    +3 Traumatized
    Trauma: You glimpse alluring and fascinating images within mirrors that catch your attention like how an oil-soaked rag catches flames. Any time you encounter a prominent mirror, roll Self-Control to not obssess over it for several minutes. Take a Mind damage if you fail your roll and you are stopped from obssessing over the mirror.
    +3 Traumatized
    Trauma: You hear faint flute music at the ends of your perception. You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.
    +6 Finances: Poor