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Waxworth

A Newbie Contractor played by PerrottatTheOne in The Grand Exodus

Waxworth is a honeybee who will risk his life to become the ultimate worldwide bounty hunter and hunt the most dangerous game on this new planet: mankind.

He is 5 years old, lives in The Hive in Roswell, and often appears as a large humanoid honeybee when not in full tactical gear.

Waxworth lives in The Grand Exodus, a setting where fantasy and dreams make reality while a great evil brews.

Attributes

Brawn

2

Charisma

2

Dexterity

4

Intellect

3

Perception

6

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

0 Culture

0 Drive

4 Firearms

0 Influence

2 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Waxworth is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Waxworth has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Animal-Lover
Betrayal
Failure

Traumas

(Waxworth has no Traumas)


Bee-lief


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Rifter: Outsider
Given by Author
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
Ravager: Notoriety - New Mexico
Given by Author
You are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
Additional Language: Enton
Given by Author
The language of the insectoid species from the Rifts. (Trills, clicks, pheromone trails, etc.) You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Respected Expert: Ravagers and Monsters
Given by Author
You are highly respected and influential within a given field or industry. Just about any Ravager or Monster will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Point of Contact: Ravager Alpha
Given by Author
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Ravager Alpha (Terrorist with supernatural assets) Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From The Grand Exodus
Rifter: Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
Ravager: Zoanthropy You are possessed by an impulsive aspect that physically and mentally transforms you periodically. At the start of each Contract or Move roll a D10 and multiply the Outcome by 3 to determine how many nights you have until you transform. If the Outcome is -1, you are already partially transformed & will fully transform tonight, if the Outcome is 0, you will partially transform tonight & then fully the following night. Otherwise, the night leading up to the night of your transformation sees you experience minor physical changes & applies +1 Difficulty to all Mind rolls--the night of the transformation transforms you fully into an obviously unusual & supernatural creature & all Mind rolls are at +2 Difficulty. All Transformations end the morning after the full transformation
The Hunger - Sugar You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger.
Rifter: Stinging Barb A stinger protruding out from the top of the wrist. It shoots tiny but painful barbs. +2 Damage Natural Weapon, 20/40/60 Range. Any Injury from this attack applies an additional 2 Stress from Physical Penalty, similar to the Painful Enhancement. This stacks on top of Stress from other sources. [Perception + Firearms]
From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Tiny But Mighty You have some unique supernatural affliction or curse due to your heritage or background. You are obviously and visually unusual in the fact that you are a 4-inch tall bee person and will certainly have difficulties utilizing objects meant to be used by normal people. You weigh around 1lb, but use your sheet as normal, otherwise.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 150 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
Waxworth has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Waxworth has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average

Liabilities

+6 Short
+6 Vengeful
+9 Supernatural Condition
Supernatural Condition: I am literally 4 inches tall, bee-lieve it or not