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Gerhard Zimmermann
Suffer Not The Dead

A Newbie Contractor played by HappiestPlane as a Free Agent

Gerhard Zimmermann is a Conspiracy Theorist who will risk his life to become a Undead Hunter and free the world governments from Undead manipulation.

He is 32 years old, lives in One Bedroom Apartment in Pforzheim, Germany, and often appears as Slightly grubby man who looks closer to fifty. He is completely bald, has no eyebrows and a scraggly half-goatee with a thin-trim mustache. He is 175cm and has a wiry frame.

Attributes

Brawn

3

Charisma

1

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

2 Culture

0 Drive

3 Firearms

2 Influence

4 Investigation

2 Medicine

4 Melee

4 Occult

0 Performance

1 Science

3 Stealth

3 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gerhard Zimmermann is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gerhard Zimmermann has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Gerhard Zimmermann has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: English, Latin, Japanese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Avoidance You are so off-putting, that most people just avoid you. As long as your Charisma rating is 1, you may Exert your Mind to cause someone to ignore or avoid you in a social situation. Any Stealth rolls you make as a part of that attempt get +2 to their Outcome.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 7
(Earned: 150 - Spent: 143)
An itemized record of every Contract, advancement, and more

Journal
Gerhard Zimmermann has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Gerhard Zimmermann has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Polyglot
Language: English, Latin, Japanese
-3 Avoidance

Liabilities

+7 Short Fuse
+6 Vengeful
+6 Anti-Social