Crafted Artifact

Modular Feathers

Created by Bryan Bosch, given to Polamedes.
A set of artistic origami wings that can grant the user flight. When deactivated, the wings take the form of a compressed stack of paper sheets with intricate origami feathers sticking out from the center. During the activation sequence, the paper automatically unfolds and extends to take the shape of a majestic, marvelous pair of wings. The inner parts of the wings are composed from a series of uniform, rectangular paper sheets, while the edges are lined by the origami feathers. On the surface of the paper stack and center of the wings is a signature written in cursive gold, reading "bb."

As the activation ritual is performed, the origami wings unfold from the user's back and extend ten feet on all sides. Due to their modular structure-- being composed of countless amounts of paper sheets and feathers-- the wings are effectively immune to damage, as they repair themselves with replacement feathers the moment they are destroyed.
The calibration sequence to connect the wings to the user requires them to extend their arms to the side (reaching their wingspan) and read aloud a pangram (ex: "The quick brown fox jumps over the lazy dog").

The wings connect themselves to the user's inner Source or Mind to power their movements through the calibration sequence. Basically just imagine the wings the paper girl from Naruto uses (Konan).


Exert your Mind and spend two Actions performing the following ritual: activating and calibrating the wings with the user. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.

As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.

You may ascend into the air and fly using your origami wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your origami wings via a called shot or Battle Scar, you can only glide until they are healed.

You are subject to the following effects while gliding or flying:

  • Ethereal Wings: Your origami wings can no longer be damaged, destroyed, or receive Battle Scars.
  • Earthbound: You cannot fly or glide in an atmosphere thin enough to be unbreathable.
  • Weight-Limited: This Effect is suppressed any time you are over-encumbered.

  • Any penalties to dice or movement, including from Encumbrance, are applied as normal. If your movement is reduced to 0 due to encumbrance, you will begin to sink down to the ground.
  • You may activate this Effect while in midair, allowing you to slow and survive any free fall.

Community Artifacts

The Nautilus Bazaar

Created and held by Jeremy Wesley.
Super Yacht

A Super Yacht granted to him by Jules has been modified by Jeremy with some blueprints he has downloaded from the Mi-Go drone in his eye.


This Artifact can be used as a The Nautilus Bazaar. It is roughly the same size as a The Nautilus Bazaar and just as difficult to conceal.

This The Nautilus Bazaar has Super Yacht Renforced with Submarine Plating can dive similar to a submarine.. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Amphibious: Your vehicle may move on land as well as under water at its normal speed. If your vehicle includes an enclosed space, it will function as an airtight, pressurized cockpit.
  • Crew of One: You alone may stand in for an entire crew if the vehicle would normally be piloted by more than one.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.

Ariadne's String of Fate

Created and held by aaa.
It's a fleece like string that glows gold for all observers.

The strings moves on its own and scavenges around the place finding its history and more.


Spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Intellect + Occult at Difficulty 6.

You learn the following information about the area:

  • You learn about any traps or ambushes in the area. Using this power does not trigger said traps or ambushes.
  • You learn All exits and entrances
The quality and specificity of information gained depends on your Outcome.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Injure_Ring

Created and held by Polamedes.
A small silver ring with a single blue square with a tiny number 0 inside.

The ring on Polamedes right hand starts to glow and grow until it is the size of a large dinner plate. Thin strands launch themselves from the now enlarged ring and hook into the flesh of the arm. The skin from finger to elbow flays backwards in strips like a swissroll. Under the skin tiny nanomachines start to assemble into a latticework, tightly packed but slowly expanding struggling to contain a large glowing blue energy. As the energy builds the ligaments in the elbow pop and shred and are replaced with thin strands of nanomachines support fibers. The forearm expands outward pulsing with energy, ballooning before causing it to collapse back in on itself releasing a large blue-black beam of electric-plasma that fires from the arm towards the target. The super charged beam of energy shoots towards its target, anything hit with the beam will slowly start disintegrating as the molecular structure holding it together is ripped apart and the cohesion between cells comes undone.

Afterwards the skin strips hang loose before the tiny bots start punching holes in the stipes and then threading them together with slimy stitches. Once all stripes are restitched the disconnected hands fingers break backwards pulling themselves back towards the wrist and reconnecting.


Expend a point of Battery and spend an Action. Select a target within 50 feet. Roll Intellect + Technology Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the Contested Outcome is positive, the target takes that much Damage plus 4.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Skin peeling off arm to make cannon..

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of Effect. There must be no substantial obstructions between you and your target.

Peace Pipe

Created by Cletus Cassidy, given to Perkins Cadbury.
A Cletus Co. specialty peace pipe

You take a drag on the joint, as the end begins to smoke without use of a light. As the thick smoke fills the air, tendrils begin to flow into the airways of the targets, filling them with a comfortable sensation of peace and non hostility.

(Can use a drugs secondary skill in place of influence)


Exert your Mind and spend an Action to activate. Select a number of Living targets equal to your Charisma within 45 feet. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.

If you succeed, for the next minute, affected targets will do things they otherwise wouldn’t have done, inspired by Calm. They will not necessarily display their emotions in an obvious way. Your own emotions are also shifted in the same way.

Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.

Both attacking someone and being attacked will end the Effect.

  • If you succeed, the target MUST take at least one Action they otherwise would not have. Hey, GM who is reading this, I'm talking to you. You have to enforce this. Remember: Gifts must feel powerful.
  • You can target yourself if you qualify as a valid target by the other requirements.

Missionary Cross

Created and held by Ferros.
A silver cross associated with evangelists missionaries.

A seemingly holy glow envelops the damaged area, repairing it with little issue


Expend a point of Battery and spend a minute. Select a Battle Scar on yourself to treat.

The treated Battle Scar heals as you finish activating this Effect.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.