Crafted Artifact

[LEGENDARY] Handcannon

Created by Smoldep, looted by Kanni.
A sleek, blocky gun.

A sleek but cartoonishly blocky pistol with a constant shine when taken out, the firing speed of this weapon goes above and beyond. Perfect for mindlessly shooting trigger-happy murderhobos, or mindlessly-shooting trigger-happy murderhobos.


This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into silver hairclip and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Artifacts

Spectacle o the bunny

Created and held by J.
Spectacle glass with a blue chain wrapped to it tucked behind the person’s ear

J


Exert your Mind and spend 2 Actions. Select a target Object within 25 feet. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.

You learn all the following information about your target:

  • Determine if this target is Alien in origin or whether it has any Alien energy or outside influences. You receive information about the type of energy, including the name of the relevant Source pool or equivalent.
  • You learn the object's intended function and how to use it for its intended purpose, though not necessarily the ability to do so.
The quality and specificity of information gained depends on your Outcome.

You cannot investigate the same target more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Shade-Tech Firearm

Created by Luci Alessi, given to Minerva McAlaster.
Aesthetically and functionally upgraded AK-47, a Lobaev Sniper Rifle, a Saiga-12, and a Makarov. On the side of the gun is the embossed icon of a shattered snowflake. A smaller patch besides it resembles a laughing fox.

Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of The Well have opened up the ability for her slightly childish imagination to go wild with possibilities.

When the weapon changes forms, it momentarily becomes a formless amalgamation of thick ink that would sink between the user's fingers if the process of reforming didn't take quicker than a second to complete.

Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. She spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.

Her initials as the creator are imprinted on the side of the firearm.


This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Silencer: Shots you fire can be made silent at will.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Main Restaurant Golden mist Knife

Created by Bu Fang, looted by Ains Ladeen.
Currently At home.
A knife with clouds inscribed on the blade and a golden hue to it. (This lead to the restaurant in San Fran)

Restaurant Mobility

1
Requires Seasoned

Bracelet of Bliss

Created and held by Edgard Washright III.
A silver bracelet made to fit around Edgard's Right wrist. It fits perfectly.

When activated, a viscous black inky liquid spreads from the bracelet and shoots at the target an imperceptible speed. The liquid envelopes the target and makes them feel drowsy, until they have fallen into a state of sleep paralysis (the target does not fall asleep). When in this state, the target although paralyzed seems to be suffering great mental anguish as they see demonic visions burning their body and if anybody were to get close to the target (within 1 ft) they will hear a faint demonic voices. The target hears dark demonic voices that taunts them and narrates to the them their deepest darkest secrets. In exchange for using this ability, these demonic voices also tell the target of the user's deepest darkest secretes (that the user is a player character - that you cannot die).


Spend an Action. Select a Living or Animate target within 30 feet. Roll Charisma + Influence at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 6.

If you succeed, your target becomes drowsy for the next 3 Rounds, during which time they suffer an additional -2 dice Penalty to all Actions. At the end of their drowsiness, they fall asleep for Contested Outcome x 3 minutes.

Sleeping targets will not prematurely wake up on their own, and can only be awoken by taking Damage or nearing death from hunger, thirst, or suffocation. Drowsy targets always fall asleep, regardless of what happens while they are drowsy.

An affected target's dreams while they are asleep will involve you in some way, and will reveal you as the source of their sleep as well as reveal secret information about yourself to them.

When an affected target wakes up, they remain drowsy for the next minute, and suffer a -3 dice penalty. If an affected target successfully resists being put to sleep, they will still become drowsy for the next minute, and will suffer the same penalty.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target although paralyzed seems to be suffering great mental anguish as they see demonic visions burning their body and if anybody were to get close to the target (within 1 ft) they will hear a faint demonic voice.

This Gift's Cost is capped at 2 and cannot be increased further.

Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Compulsive Liar. If they lose possession of this Artifact, the Trauma heals over the course of the next day.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • The target is aware than the secret information about you which was revealed in their dream is true, even if the rest of the dream may be written off as just a dream.
  • For targets where "sleep" does not make any sense in terms of flavor, they will power down, freeze, etc, whatever state they can be in which is analogous to sleep.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Airpods of Interpretation

Created and held by Luci Alessi.
Currently Destroyed.
These are corded earplugs that fit snuggly into any ear and are indistinguishable from normal buds.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.