Delphyrion's spray can releases a rainbow mist that coats this artifact in a translucent, glittery purple substance that's incredibly hard to destroy. It resembles rubber (pliable and flexible) so it allows a full range of motion. As long as this artifact is in your possession, the armour spreads to you as well.
On source material:
Cloudy with a Chance of Meatballs has always been a classic. The shoes Flint Lockwood had seemed to be made of some elastic biopolymer adhesive that stuck to his feet until it wore off a few days later. At first he was pretty disappointed by it, but Delphyrion was interested in how Flint couldn't destroy it at all.
On applications:
It is actually quite useful as sealant for plumbing and other repairs. Actually, Delphyrion derived the substance from Flex Seal, which was used for roofs. Since it would be stationary with this usage, unlike how a person would constantly move around, it takes a while for the spray to wear off. Delphyrion has tested it out on a number of equipment and it has almost always been successful. That is, until he tried using it to fix his glassware. Those kept exploding no matter what they were used for.
On rainbow spray:
It was actually an accident that the spray ended up being rainbow-coloured; they didn't expect it to be anything like the movie, but Delphyrion's very satisfied with it. It just gives the armour a nice sheen, like the psychedelic colours on the surface of an oil spill. Also, it's gay.
On clothing:
Wear your clothes. Literally, this is not an alternative for clothing. This stuff is translucent so chances are that people can actually see what's underneath. If you're really brave (and not afraid of indecency charges) it'd generally look like you're wearing a skintight jumpsuit. Or, like, spray it on top of your clothes.
On the spray can:
It's just a regular spray can with a label on it. Also, Delphyrion's last name is Arcanis. Hence, ArCANis, get it?
Delphyrion's original artifact description:
ArCANis Spray Can - Just a spray can with a colourful label. What's important is Delphyrion's addition to the contents: a rubbery substance that sprays out in a rainbow mist.
You gain the following benefits as long as you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
applies invisible field that doesn't allow bullets and shrapnel through
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which only reduces damage taken from bullets and shrapnel. Any armor piercing effects from bullets and shrapnel are ignored. Armor from multiple sources does not stack.
You may transfer your Armor to another target within 30 feet once per Round as a Free Action. You may transfer it back to yourself at any range.
Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration. Your Armor cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
A bottomless looking hole appears on the entire face of the watch, allowing you to reach your arm into it and pulling things out presumably out of thin air.
Spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Mori's sweet ride. A cute little polka-dot VW Beetle.
This Artifact can be used as a Clown Car. It is roughly the same size as a Clown Car but can be collapsed into Die Cast Clown Car and concealed. Collapsing or expanding it costs a Quick Action.
This Clown Car has performance tires, upgraded brakes, improved muffler, and aftermarket suspension bushes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Midnight, at Queens, New York. Bodies lay tattered over the streets as the sound of machine gunfire thunders throughout the once sleeping hours. In a restaraunt, five men unleashed the wrath of their guns, shredding and rupture any unfortunate souls to have been caught in the crossfire. In the restaraunts kitchen a lone contractor hunkers down and pray, waiting for the moment the gunfire is silenced as he cuts his leg brandishing the glock against the wound and when the hammers finally fall onto nothing and silence remains the contractor rose up drawing the handgun in his palms only for it to breakaway, strecthing wires of metal to its disembodied parts, filling the void with alloy giving form to a gattling gun. Taking it's first breath in with a hail of lead and sonorous screams.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Scar patterns will painfully form on the upper body of the wielder, telling their story and character to all who see. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
The jacket appears to by nothing more than a raggedy military tactical jacket with a lot of pockets.
This Artifact can be used as a container. It is roughly the same size as a Tactical Jacket and just as difficult to conceal.
Your Tactical Jacket holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Tactical Jacket. They will have access to anything else inside and may attempt to break free, damaging or destroying the Tactical Jacket in the process.
If your Tactical Jacket is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: