With a flick of the wrist, and when tainted with blood, the fish hook is transformed into a harpoon with a wooden shaft, etched with symbols and verses, cracked and salt-burned lime the hull of a great ship. The harpoon, despite its age and size, glows near brilliant white at the cracks when faced with the hide of a monster to pierce.
After initiation into the Sons, Caleb was troubled with restless sleep and nightmares, all of a scene he'd only heard fanatically raved about from a capstan pulpit...the Great Hunt.
He found himself sleepwalking, gravitating towards a chamber in the old warehouse. These sleepwalks continued, all until he told his Uncle. He was delighted, and told Caleb all about the Hunt and it's purpose, and that these visions must be a gift. He was so glad, he gifted Caleb his lucky fish-hook...something that had been passed down for the last few generations.
Its secrets have...yet to be unleashed though.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into fishhook and concealed. Collapsing or expanding it costs a Quick Action.Unless you have a Severity-3 or higher Injury, or succeed on a coin flip in a situation of extreme danger, you cannot turn the fishhook into the harpoon. If these conditions are met, you may hear voices or whispers to put the hook in liquid, which transforms it and additional damage past +2 only applies if your hit is a successful called shot or preceded by a Super Leap for momentum, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
As she holds her book, she can throw it in the air, causing it to transform the pages of flying out into a blade like form and a energy of lightning this black lightning coming down into a handle that she can hold onto using it like a weapon into a giant axe
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon but can be collapsed into Book of all things damn nation and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: self-control role due to the anger with inside the weapon. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
Freddy takes out a small Tuktuk hot wheels car and expands it into its life sized form.
This thing is tuned and can drive a good amount faster then normal Tuktuks.
Seeing this Beaty in Cambodia, Freddy new he had to buy it. He has never seen such a cool looking Tuktuk with such a good looking paint job.
This Artifact can be used as a The Tokyodrift Tuktuk. It is roughly the same size as a The Tokyodrift Tuktuk but can be collapsed into small hot wheels Tuktuk and concealed. Collapsing or expanding it costs a Quick Action.
This The Tokyodrift Tuktuk has 4 wheel drive , Turbo , curtain doors , fire stickers and crazy nice paint job. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Despite its bulky shape, it’s actually light and comfortable to hold. When functional, a slight light and buzzing emits from its core, energy dances between the three prongs at the end of the weapon. When fired, it shoots bursts of blue energy, those killed by it are disintegrated, with only their clothing and a blue skeleton remaining.
The Electron Mauler saw a lot of action upon its conception during the Mercuiod war. A war that marked the Zetotho as an empire that is not to trifled with.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a white L shaped block and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Shoots typical lead balls from the 1850s... it just never runs out. And it would be interesting to try and get forensics on them since they're lead balls... and the gun isn't exactly registered....
Looks like an ordinary revolver. Or at least as ordinary as any 150 year old gun could. And yet... there's a reason it's a family heirloom.
And now, it's even library appropriate with a silencer!
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The scythe constantly exudes an invisible, yet ominous presence from it’s edge, and wounds it leaves become accursed with a black mist-like energy that destabilizes the wound.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: