the user is enveloped by silk from the dress and soon they simply disappear from the view of observers. When it is switched off, the veil of silk simply slips off of the user, returning to its form as part of the cloth
You gain the following benefits as long as you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Wheezing: You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
As the user switches on the effect, they slip into what seems like an invisible current, the teeth around the necklace begin to levitate in place as if they were floating in water. The air around them bends and the air grows heavier with the weight of the ocean's depths, creating a camouflage that shrouds and obscures their silhouette.
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Magical Marksman can go Invisible can hide in Unexpected Places
Exert your Mind and spend an Action to activate. You must actively and obviously use Cloak to activate this Effect.
You and any clothes or equipment you are wearing are obscured from sight for the next hour. All attempts to detect you via sight fail. Detection attempts via other senses where sight would assist are rolled at a -2 dice penalty.
Entering Combat or being Injured does not cause the Effect to end early. Anyone you attack will immediately notice you; anyone else may re-roll to notice you each time you take a Combat action, at -1 Difficulty per Combat action you have taken. When the Effect ends, it is disabled for 1 minute.
While this Effect is active, you are at -2 dice to all Actions and cannot Concentrate.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
The air around Link's body shimmers and he blends into the background.
Exert your Mind and spend an Action.
You are obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
His hideous countenance requires that he be able to hide from the world as more and more of his outright horrifying traits manifest. Even the mask can only hide so much for so long, but thankfully his bloodline is one of the nightstalkers. The Nosferatu are oft forgotten easily despite their physically horrifying countenance, better to forget what was just seen rather than contemplate on it further and this goes a step further.
You gain the following benefits at all times. You must actively and obviously be using An upside down cross to gain the benefits of this Effect.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Battle Scar: Disfigured.
Possession of this Power grants the following Trauma at all times: Back you beast!: Must roll mind whenever a holy symbol is brandished at him or be forced to move a distance equal to outcome X10 feet..
Radiant Fortress is a cutting-edge defensive technology that surrounds the user with an invisible, adaptive energy field. Unlike traditional shielding systems, the Orbital Shield operates silently and seamlessly, remaining undetectable to the naked eye. It is designed to reflect any form of attack—whether physical, energy-based, or otherwise—back to its source with precision.
This advanced system is fine-tuned to protect only the user, ensuring that its effects do not extend to the surrounding environment or unintended targets. As the shield requires no visible components, it offers unparalleled stealth and versatility, making it ideal for scenarios where both defense and discretion are paramount. The Orbital Shield provides a perfect balance of impenetrable protection and minimal environmental impact, embodying the pinnacle of personal shielding technology.
Exert your Mind and spend an Action. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome +2 Damage. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of 2. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is Those nearby might feel a sudden rise in temperature, like stepping into the edge of a sunlit desert. The air around the user seems to shimmer slightly, radiating a subtle, but unmistakable warmth. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.